# Exploring Persona Sentiment Sensitivity in Personalized Dialogue Generation

arXiv: https://arxiv.org/abs/2502.11423 · HTML: https://mlsanity.com/paper/2502.11423/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 60 references that are in the map.
- First posted on arXiv 17 Feb 2025.

## Builds on (most cited first, 30 of 40)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [G-Eval: NLG Evaluation using GPT-4 with Better Human Alignment](https://mlsanity.com/paper/2303.16634/) (2023)
- [A large annotated corpus for learning natural language inference](https://mlsanity.com/paper/1508.05326/) (2015)
- [DeBERTaV3: Improving DeBERTa using ELECTRA-Style Pre-Training with Gradient-Disentangled Embedding Sharing](https://mlsanity.com/paper/2111.09543/) (2021)
- [Fantastically Ordered Prompts and Where to Find Them: Overcoming Few-Shot Prompt Order Sensitivity](https://mlsanity.com/paper/2104.08786/) (2021)
- [DialoGPT: Large-Scale Generative Pre-training for Conversational Response Generation](https://mlsanity.com/paper/1911.00536/) (2019)
- [Personalizing Dialogue Agents: I have a dog, do you have pets too?](https://mlsanity.com/paper/1801.07243/) (2018)
- [Can Large Language Models Be an Alternative to Human Evaluations?](https://mlsanity.com/paper/2305.01937/) (2023)
- [Recipes for building an open-domain chatbot](https://mlsanity.com/paper/2004.13637/) (2020)
- [LaMP: When Large Language Models Meet Personalization](https://mlsanity.com/paper/2304.11406/) (2023)
- [A Persona-Based Neural Conversation Model](https://mlsanity.com/paper/1603.06155/) (2016)
- [Two Tales of Persona in LLMs: A Survey of Role-Playing and Personalization](https://mlsanity.com/paper/2406.01171/) (2024)
- [BlenderBot 3: a deployed conversational agent that continually learns to responsibly engage](https://mlsanity.com/paper/2208.03188/) (2022)
- [The Second Conversational Intelligence Challenge (ConvAI2)](https://mlsanity.com/paper/1902.00098/) (2019)
- [Dialogue Natural Language Inference](https://mlsanity.com/paper/1811.00671/) (2018)
- [PersonaGym: Evaluating Persona Agents and LLMs](https://mlsanity.com/paper/2407.18416/) (2024)
- [PALR: Personalization Aware LLMs for Recommendation](https://mlsanity.com/paper/2305.07622/) (2023)
- [You Impress Me: Dialogue Generation via Mutual Persona Perception](https://mlsanity.com/paper/2004.05388/) (2020)
- [Personalizing Dialogue Agents via Meta-Learning](https://mlsanity.com/paper/1905.10033/) (2019)
- [BoB: BERT Over BERT for Training Persona-based Dialogue Models from Limited Personalized Data](https://mlsanity.com/paper/2106.06169/) (2021)
- [Understanding the Capabilities and Limitations of Large Language Models for Cultural Commonsense](https://mlsanity.com/paper/2405.04655/) (2024)
- [RLHF Can Speak Many Languages: Unlocking Multilingual Preference Optimization for LLMs](https://mlsanity.com/paper/2407.02552/) (2024)
- [Evaluating Cultural Adaptability of a Large Language Model via Simulation of Synthetic Personas](https://mlsanity.com/paper/2408.06929/) (2024)
- [Learning Personalized Alignment for Evaluating Open-ended Text Generation](https://mlsanity.com/paper/2310.03304/) (2023)
- [LiveChat: A Large-Scale Personalized Dialogue Dataset Automatically Constructed from Live Streaming](https://mlsanity.com/paper/2306.08401/) (2023)
- [DEAM: Dialogue Coherence Evaluation using AMR-based Semantic Manipulations](https://mlsanity.com/paper/2203.09711/) (2022)
- [Towards Quantifiable Dialogue Coherence Evaluation](https://mlsanity.com/paper/2106.00507/) (2021)

## Built on by (most cited first, 3 of 3)

- [Identifying and Mitigating Bottlenecks in Role-Playing Agents: A Systematic Study of Disentangling Character Profile Axes](https://mlsanity.com/paper/2601.04716/) (2026)
- [Reinforcing Real-world Service Agents: Balancing Utility and Cost in Task-oriented Dialogue](https://mlsanity.com/paper/2602.22697/) (2026)
- [Toward Natural and Companionable Virtual Agents via Cross-Temporal Emotional Modeling](https://mlsanity.com/paper/2605.15812/) (2026)

## Abstract (arXiv)

Personalized dialogue systems have advanced considerably with the integration of user-specific personas into large language models (LLMs). However, while LLMs can effectively generate personalized responses, the influence of persona sentiment on dialogue quality remains underexplored. In this work, we conduct a large-scale analysis of dialogues generated using a range of polarized user profiles. Our experiments reveal that dialogues involving negatively polarized users tend to overemphasize persona attributes. In contrast, positively polarized profiles yield dialogues that selectively incorporate persona information, resulting in smoother interactions. Furthermore, we find that personas with weak or neutral sentiment generally produce lower-quality dialogues. Motivated by these findings, we propose a dialogue generation approach that explicitly accounts for persona polarity by combining a turn-based generation strategy with a profile ordering mechanism and sentiment-aware prompting. Our study provides new insights into the sensitivity of LLMs to persona sentiment and offers guidance for developing more robust and nuanced personalized dialogue systems.
