# Learning Quiet Walking for a Small Home Robot

arXiv: https://arxiv.org/abs/2502.10983 · HTML: https://mlsanity.com/paper/2502.10983/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Feb 2025.

## Built on by (most cited first, 4 of 4)

- [Olaf: Bringing an Animated Character to Life in the Physical World](https://mlsanity.com/paper/2512.16705/) (2025)
- [QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference Alignment](https://mlsanity.com/paper/2503.05035/) (2025)
- [CoTaP: Compliant Task Pipeline and Reinforcement Learning of Its Controller with Compliance Modulation](https://mlsanity.com/paper/2509.25443/) (2025)
- [QuietWalk: Physics-Informed Reinforcement Learning for Ground Reaction Force-Aware Humanoid Locomotion Under Diverse Footwear](https://mlsanity.com/paper/2604.23702/) (2026)

## Abstract (arXiv)

As home robotics gains traction, robots are increasingly integrated into households, offering companionship and assistance. Quadruped robots, particularly those resembling dogs, have emerged as popular alternatives for traditional pets. However, user feedback highlights concerns about the noise these robots generate during walking at home, particularly the loud footstep sound. To address this issue, we propose a sim-to-real based reinforcement learning (RL) approach to minimize the foot contact velocity highly related to the footstep sound. Our framework incorporates three key elements: learning varying PD gains to actively dampen and stiffen each joint, utilizing foot contact sensors, and employing curriculum learning to gradually enforce penalties on foot contact velocity. Experiments demonstrate that our learned policy achieves superior quietness compared to a RL baseline and the carefully handcrafted Sony commercial controllers. Furthermore, the trade-off between robustness and quietness is shown. This research contributes to developing quieter and more user-friendly robotic companions in home environments.
