# Tackling the Zero-Shot Reinforcement Learning Loss Directly

arXiv: https://arxiv.org/abs/2502.10792 · HTML: https://mlsanity.com/paper/2502.10792/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 12 of its 14 references that are in the map.
- First posted on arXiv 15 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 12 of 12)

- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Fast Task Inference with Variational Intrinsic Successor Features](https://mlsanity.com/paper/1906.05030/) (2019)
- [Learning One Representation to Optimize All Rewards](https://mlsanity.com/paper/2103.07945/) (2021)
- [A Tutorial on Meta-Reinforcement Learning](https://mlsanity.com/paper/2301.08028/) (2023)
- [Universal Successor Features Approximators](https://mlsanity.com/paper/1812.07626/) (2018)
- [Does Zero-Shot Reinforcement Learning Exist?](https://mlsanity.com/paper/2209.14935/) (2022)
- [Learning Successor States and Goal-Dependent Values: A Mathematical Viewpoint](https://mlsanity.com/paper/2101.07123/) (2021)
- [The Information Geometry of Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2110.02719/) (2021)
- [Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings](https://mlsanity.com/paper/2402.17135/) (2024)
- [Finer Behavioral Foundation Models via Auto-Regressive Features and Advantage Weighting](https://mlsanity.com/paper/2412.04368/) (2024)
- [Unbiased Methods for Multi-Goal Reinforcement Learning](https://mlsanity.com/paper/2106.08863/) (2021)

## Abstract (arXiv)

Zero-shot reinforcement learning (RL) methods aim at instantly producing a behavior for an RL task in a given environment, from a description of the reward function. These methods are usually tested by evaluating their average performance on a series of downstream tasks. Yet they cannot be trained directly for that objective, unless the distribution of downstream tasks is known. Existing approaches either use other learning criteria [BBQ+ 18, TRO23, TO21, HDB+ 19], or explicitly set a prior on downstream tasks, such as reward functions given by a random neural network [FPAL24]. Here we prove that the zero-shot RL loss can be optimized directly, for a range of non-informative priors such as white noise rewards, temporally smooth rewards, ``scattered'' sparse rewards, or a combination of those. Thus, it is possible to learn the optimal zero-shot features algorithmically, for a wide mixture of priors. Surprisingly, the white noise prior leads to an objective almost identical to the one in VISR [HDB+19], via a different approach. This shows that some seemingly arbitrary choices in VISR, such as Von Mises--Fisher distributions, do maximize downstream performance. This also suggests more efficient ways to tackle the VISR objective. Finally, we discuss some consequences and limitations of the zero-shot RL objective, such as its tendency to produce narrow optimal features if only using Gaussian dense reward priors.
