# Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception

arXiv: https://arxiv.org/abs/2502.10456 · HTML: https://mlsanity.com/paper/2502.10456/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for autonomous driving and traffic, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 37 references that are in the map.
- First posted on arXiv 12 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [RL for autonomous driving and traffic](https://mlsanity.com/deeprl/rl-for-autonomous-driving-and-traffic/)

## Builds on (most cited first, 18 of 18)

- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [PointPillars: Fast Encoders for Object Detection from Point Clouds](https://mlsanity.com/paper/1812.05784/) (2018)
- [Learning Distilled Collaboration Graph for Multi-Agent Perception](https://mlsanity.com/paper/2111.00643/) (2021)
- [F-Cooper: Feature based Cooperative Perception for Autonomous Vehicle Edge Computing System Using 3D Point Clouds](https://mlsanity.com/paper/1909.06459/) (2019)
- [V2X-Sim: Multi-Agent Collaborative Perception Dataset and Benchmark for Autonomous Driving](https://mlsanity.com/paper/2202.08449/) (2022)
- [Collaborative Perception in Autonomous Driving: Methods, Datasets and Challenges](https://mlsanity.com/paper/2301.06262/) (2023)
- [Milestones in Autonomous Driving and Intelligent Vehicles: Survey of Surveys](https://mlsanity.com/paper/2303.17220/) (2023)
- [Multi-Agent Deep Reinforcement Learning for Dynamic Power Allocation in Wireless Networks](https://mlsanity.com/paper/1808.00490/) (2018)
- [Towards Vehicle-to-everything Autonomous Driving: A Survey on Collaborative Perception](https://mlsanity.com/paper/2308.16714/) (2023)
- [AP-Loss for Accurate One-Stage Object Detection](https://mlsanity.com/paper/2008.07294/) (2020)
- [Real-Time Spatio-Temporal LiDAR Point Cloud Compression](https://mlsanity.com/paper/2008.06972/) (2020)
- [Select2Col: Leveraging Spatial-Temporal Importance of Semantic Information for Efficient Collaborative Perception](https://mlsanity.com/paper/2307.16517/) (2023)
- [Semantic Communication for Cooperative Perception based on Importance Map](https://mlsanity.com/paper/2311.06498/) (2023)
- [MASS: Mobility-Aware Sensor Scheduling of Cooperative Perception for Connected Automated Driving](https://mlsanity.com/paper/2302.13029/) (2023)
- [Vehicular Communications: A Network Layer Perspective](https://mlsanity.com/paper/1707.09972/) (2017)
- [Accuracy-Aware Cooperative Sensing and Computing for Connected Autonomous Vehicles](https://mlsanity.com/paper/2403.16408/) (2024)
- [C-MASS: Combinatorial Mobility-Aware Sensor Scheduling for Collaborative Perception with Second-Order Topology Approximation](https://mlsanity.com/paper/2407.00412/) (2024)
- [Meta Reinforcement Learning for Fast Spectrum Sharing in Vehicular Networks](https://mlsanity.com/paper/2309.17185/) (2023)

## Abstract (arXiv)

Stand-alone perception systems in autonomous driving suffer from limited sensing ranges and occlusions at extended distances, potentially resulting in catastrophic outcomes. To address this issue, collaborative perception is envisioned to improve perceptual accuracy by using vehicle-to-everything (V2X) communication to enable collaboration among connected and autonomous vehicles and roadside units. However, due to limited communication resources, it is impractical for all units to transmit sensing data such as point clouds or high-definition video. As a result, it is essential to optimize the scheduling of communication links to ensure efficient spectrum utilization for the exchange of perceptual data. In this work, we propose a deep reinforcement learning-based V2X user scheduling algorithm for collaborative perception. Given the challenges in acquiring perceptual labels, we reformulate the conventional label-dependent objective into a label-free goal, based on characteristics of 3D object detection. Incorporating both channel state information (CSI) and semantic information, we develop a double deep Q-Network (DDQN)-based user scheduling framework for collaborative perception, named SchedCP. Simulation results verify the effectiveness and robustness of SchedCP compared with traditional V2X scheduling methods. Finally, we present a case study to illustrate how our proposed algorithm adaptively modifies the scheduling decisions by taking both instantaneous CSI and perceptual semantics into account.
