# Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovations

arXiv: https://arxiv.org/abs/2502.10303 · HTML: https://mlsanity.com/paper/2502.10303/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 25 references that are in the map.
- First posted on arXiv 14 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 10 of 10)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Neural Turing Machines](https://mlsanity.com/paper/1410.5401/) (2014)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [A Survey of Deep Reinforcement Learning in Video Games](https://mlsanity.com/paper/1912.10944/) (2019)
- [Deep Learning for Video Game Playing](https://mlsanity.com/paper/1708.07902/) (2017)
- [MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games](https://mlsanity.com/paper/2310.11305/) (2023)

## Built on by (most cited first, 2 of 2)

- [Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Games](https://mlsanity.com/paper/2505.16401/) (2025)
- [Research on Short-Video Platform User Decision-Making via Multimodal Temporal Modeling and Reinforcement Learning](https://mlsanity.com/paper/2509.12269/) (2025)

## Abstract (arXiv)

Reinforcement Learning (RL) has been widely used in many applications, particularly in gaming, which serves as an excellent training ground for AI models. Google DeepMind has pioneered innovations in this field, employing reinforcement learning algorithms, including model-based, model-free, and deep Q-network approaches, to create advanced AI models such as AlphaGo, AlphaGo Zero, and MuZero. AlphaGo, the initial model, integrates supervised learning and reinforcement learning to master the game of Go, surpassing professional human players. AlphaGo Zero refines this approach by eliminating reliance on human gameplay data, instead utilizing self-play for enhanced learning efficiency. MuZero further extends these advancements by learning the underlying dynamics of game environments without explicit knowledge of the rules, achieving adaptability across various games, including complex Atari games. This paper reviews the significance of reinforcement learning applications in Atari and strategy-based games, analyzing these three models, their key innovations, training processes, challenges encountered, and improvements made. Additionally, we discuss advancements in the field of gaming, including MiniZero and multi-agent models, highlighting future directions and emerging AI models from Google DeepMind.
