# Dynamic Reinforcement Learning for Actors

arXiv: https://arxiv.org/abs/2502.10200 · HTML: https://mlsanity.com/paper/2502.10200/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 37 references that are in the map.
- First posted on arXiv 14 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 9 of 9)

- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Art or Artifice? Large Language Models and the False Promise of Creativity](https://mlsanity.com/paper/2309.14556/) (2023)
- [Evaluating the Factual Consistency of Large Language Models Through News Summarization](https://mlsanity.com/paper/2211.08412/) (2022)
- [Large Language Models Are Not Strong Abstract Reasoners](https://mlsanity.com/paper/2305.19555/) (2023)
- [LatEval: An Interactive LLMs Evaluation Benchmark with Incomplete Information from Lateral Thinking Puzzles](https://mlsanity.com/paper/2308.10855/) (2023)
- [BRAINTEASER: Lateral Thinking Puzzles for Large Language Models](https://mlsanity.com/paper/2310.05057/) (2023)
- [Any Target Function Exists in a Neighborhood of Any Sufficiently Wide Random Network: A Geometrical Perspective](https://mlsanity.com/paper/2001.06931/) (2020)
- [Sensitivity - Local Index to Control Chaoticity or Gradient Globally -](https://mlsanity.com/paper/2012.13134/) (2020)

## Built on by (most cited first, 1 of 1)

- [PhyPrompt: RL-based Prompt Refinement for Physically Plausible Text-to-Video Generation](https://mlsanity.com/paper/2603.03505/) (2026)

## Abstract (arXiv)

Dynamic Reinforcement Learning (Dynamic RL), proposed in this paper, directly controls system dynamics, instead of the actor (action-generating neural network) outputs at each moment, bringing about a major qualitative shift in reinforcement learning (RL) from static to dynamic. The actor is initially designed to generate chaotic dynamics through the loop with its environment, enabling the agent to perform flexible and deterministic exploration. Dynamic RL controls global system dynamics using a local index called "sensitivity," which indicates how much the input neighborhood contracts or expands into the corresponding output neighborhood through each neuron's processing. While sensitivity adjustment learning (SAL) prevents excessive convergence of the dynamics, sensitivity-controlled reinforcement learning (SRL) adjusts them -- to converge more to improve reproducibility around better state transitions with positive TD error and to diverge more to enhance exploration around worse transitions with negative TD error. Dynamic RL was applied only to the actor in an Actor-Critic RL architecture while applying it to the critic remains a challenge. It was tested on two dynamic tasks and functioned effectively without external exploration noise or backward computation through time. Moreover, it exhibited excellent adaptability to new environments, although some problems remain. Drawing parallels between 'exploration' and 'thinking,' the author hypothesizes that "exploration grows into thinking through learning" and believes this RL could be a key technique for the emergence of thinking, including inspiration that cannot be reconstructed from massive existing text data. Finally, despite being presumptuous, the author presents the argument that this research should not proceed due to its potentially fatal risks, aiming to encourage discussion.
