# PUGS: Perceptual Uncertainty for Grasp Selection in Underwater Environments

arXiv: https://arxiv.org/abs/2502.09824 · HTML: https://mlsanity.com/paper/2502.09824/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 46 references that are in the map.
- First posted on arXiv 13 Feb 2025.

## Builds on (most cited first, 19 of 19)

- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [GPyTorch: Blackbox Matrix-Matrix Gaussian Process Inference with GPU Acceleration](https://mlsanity.com/paper/1809.11165/) (2018)
- [RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matching](https://mlsanity.com/paper/2109.07547/) (2021)
- [6-DOF GraspNet: Variational Grasp Generation for Object Manipulation](https://mlsanity.com/paper/1905.10520/) (2019)
- [Scalable Variational Gaussian Process Classification](https://mlsanity.com/paper/1411.2005/) (2014)
- [Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV Planning](https://mlsanity.com/paper/1611.03631/) (2016)
- [WaterGAN: Unsupervised Generative Network to Enable Real-time Color Correction of Monocular Underwater Images](https://mlsanity.com/paper/1702.07392/) (2017)
- [Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields](https://mlsanity.com/paper/2309.03185/) (2023)
- [MonoRUn: Monocular 3D Object Detection by Reconstruction and Uncertainty Propagation](https://mlsanity.com/paper/2103.12605/) (2021)
- [RTAB-Map as an Open-Source Lidar and Visual SLAM Library for Large-Scale and Long-Term Online Operation](https://mlsanity.com/paper/2403.06341/) (2024)
- [Probabilistic Volumetric Fusion for Dense Monocular SLAM](https://mlsanity.com/paper/2210.01276/) (2022)
- [Real-Time Dense 3D Mapping of Underwater Environments](https://mlsanity.com/paper/2304.02704/) (2023)
- [Multi-view 3D Object Reconstruction and Uncertainty Modelling with Neural Shape Prior](https://mlsanity.com/paper/2306.11739/) (2023)
- [Probabilistic Point Cloud Modeling via Self-Organizing Gaussian Mixture Models](https://mlsanity.com/paper/2302.00047/) (2023)
- [TURTLMap: Real-time Localization and Dense Mapping of Low-texture Underwater Environments with a Low-cost Unmanned Underwater Vehicle](https://mlsanity.com/paper/2408.01569/) (2024)
- [Hybrid Visual SLAM for Underwater Vehicle Manipulator Systems](https://mlsanity.com/paper/2112.03826/) (2021)
- [CLASP: Constrained Latent Shape Projection for Refining Object Shape from Robot Contact](https://mlsanity.com/paper/2110.08719/) (2021)
- [Uncertainty-Aware Acoustic Localization and Mapping for Underwater Robots](https://mlsanity.com/paper/2307.08647/) (2023)

## Built on by (most cited first, 2 of 2)

- [OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework](https://mlsanity.com/paper/2503.01074/) (2025)
- [UMI-Underwater: Learning Underwater Manipulation without Underwater Teleoperation](https://mlsanity.com/paper/2603.27012/) (2026)

## Abstract (arXiv)

When navigating and interacting in challenging environments where sensory information is imperfect and incomplete, robots must make decisions that account for these shortcomings. We propose a novel method for quantifying and representing such perceptual uncertainty in 3D reconstruction through occupancy uncertainty estimation. We develop a framework to incorporate it into grasp selection for autonomous manipulation in underwater environments. Instead of treating each measurement equally when deciding which location to grasp from, we present a framework that propagates uncertainty inherent in the multi-view reconstruction process into the grasp selection. We evaluate our method with both simulated and the real world data, showing that by accounting for uncertainty, the grasp selection becomes robust against partial and noisy measurements. Code will be made available at https://onurbagoren.github.io/PUGS/
