# Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction

arXiv: https://arxiv.org/abs/2502.09563 · HTML: https://mlsanity.com/paper/2502.09563/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 68 references that are in the map.
- First posted on arXiv 13 Feb 2025.

## Builds on (most cited first, 24 of 24)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Invertible Residual Networks](https://mlsanity.com/paper/1811.00995/) (2018)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [Differentiable Surface Splatting for Point-based Geometry Processing](https://mlsanity.com/paper/1906.04173/) (2019)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes](https://mlsanity.com/paper/2407.07090/) (2024)
- [VR-NeRF: High-Fidelity Virtualized Walkable Spaces](https://mlsanity.com/paper/2311.02542/) (2023)
- [CamP: Camera Preconditioning for Neural Radiance Fields](https://mlsanity.com/paper/2308.10902/) (2023)
- [360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming](https://mlsanity.com/paper/2402.00763/) (2024)
- [A Photometrically Calibrated Benchmark For Monocular Visual Odometry](https://mlsanity.com/paper/1607.02555/) (2016)
- [Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras](https://mlsanity.com/paper/2409.04751/) (2024)
- [360FusionNeRF: Panoramic Neural Radiance Fields with Joint Guidance](https://mlsanity.com/paper/2209.14265/) (2022)
- [360Roam: Real-Time Indoor Roaming Using Geometry-Aware 360^circ Radiance Fields](https://mlsanity.com/paper/2208.02705/) (2022)
- [Self-Supervised Camera Self-Calibration from Video](https://mlsanity.com/paper/2112.03325/) (2021)
- [Real-Time Dense Mapping for Self-driving Vehicles using Fisheye Cameras](https://mlsanity.com/paper/1809.06132/) (2018)
- [SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting](https://mlsanity.com/paper/2502.04734/) (2025)
- [Neural Lens Modeling](https://mlsanity.com/paper/2304.04848/) (2023)
- [3D Reconstruction from Full-view Fisheye Camera](https://mlsanity.com/paper/1506.06273/) (2015)
- [Physics-based Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2212.04705/) (2022)

## Built on by (most cited first, 11 of 11)

- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)
- [ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking](https://mlsanity.com/paper/2601.01386/) (2026)
- [Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI](https://mlsanity.com/paper/2511.20620/) (2025)
- [Benchmarking PhD-Level Coding in 3D Geometric Computer Vision](https://mlsanity.com/paper/2603.30038/) (2026)
- [UniSHARP: Universal Sharp Monocular View Synthesis](https://mlsanity.com/paper/2606.07514/) (2026)
- [SurgCalib: Gaussian Splatting-Based Hand-Eye Calibration for Robot-Assisted Minimally Invasive Surgery](https://mlsanity.com/paper/2603.08983/) (2026)
- [DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization](https://mlsanity.com/paper/2604.00648/) (2026)
- [3D Gaussian Splatting with Fisheye Images: Field of View Analysis and Depth-Based Initialization](https://mlsanity.com/paper/2508.06968/) (2025)
- [UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras](https://mlsanity.com/paper/2606.29794/) (2026)
- [Revisiting Pose Sensitivity in Splat-based Computed Tomography under Sparse-view Reconstruction](https://mlsanity.com/paper/2608.04752/) (2026)
- [YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation](https://mlsanity.com/paper/2610.17521/) (2026)

## Abstract (arXiv)

In this paper, we present a self-calibrating framework that jointly optimizes camera parameters, lens distortion and 3D Gaussian representations, enabling accurate and efficient scene reconstruction. In particular, our technique enables high-quality scene reconstruction from Large field-of-view (FOV) imagery taken with wide-angle lenses, allowing the scene to be modeled from a smaller number of images. Our approach introduces a novel method for modeling complex lens distortions using a hybrid network that combines invertible residual networks with explicit grids. This design effectively regularizes the optimization process, achieving greater accuracy than conventional camera models. Additionally, we propose a cubemap-based resampling strategy to support large FOV images without sacrificing resolution or introducing distortion artifacts. Our method is compatible with the fast rasterization of Gaussian Splatting, adaptable to a wide variety of camera lens distortion, and demonstrates state-of-the-art performance on both synthetic and real-world datasets.
