# Beyond Shallow Behavior: Task-Efficient Value-Based Multi-Task Offline MARL via Skill Discovery

arXiv: https://arxiv.org/abs/2502.08985 · HTML: https://mlsanity.com/paper/2502.08985/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 30 of its 50 references that are in the map.
- First posted on arXiv 13 Feb 2025.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Offline Reinforcement Learning with Fisher Divergence Critic Regularization](https://mlsanity.com/paper/2103.08050/) (2021)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/1703.06182/) (2017)
- [RODE: Learning Roles to Decompose Multi-Agent Tasks](https://mlsanity.com/paper/2010.01523/) (2020)
- [Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.03400/) (2021)
- [Rethinking the Implementation Tricks and Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.03479/) (2021)
- [Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectification](https://mlsanity.com/paper/2111.11188/) (2021)
- [An Introduction to Centralized Training for Decentralized Execution in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2409.03052/) (2024)
- [PIC: Permutation Invariant Critic for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1911.00025/) (2019)
- [Offline Reinforcement Learning as Anti-Exploration](https://mlsanity.com/paper/2106.06431/) (2021)
- [Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2309.12696/) (2023)
- [From Few to More: Large-scale Dynamic Multiagent Curriculum Learning](https://mlsanity.com/paper/1909.02790/) (2019)
- [Offline Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2108.01832/) (2021)
- [Regularized Softmax Deep Multi-Agent Q-Learning](https://mlsanity.com/paper/2103.11883/) (2021)
- [Maximum Entropy Heterogeneous-Agent Reinforcement Learning](https://mlsanity.com/paper/2306.10715/) (2023)
- [Improving Generalization and Data Efficiency with Diffusion in Offline Multi-agent RL](https://mlsanity.com/paper/2307.01472/) (2023)
- [Fast Teammate Adaptation in the Presence of Sudden Policy Change](https://mlsanity.com/paper/2305.05911/) (2023)
- [Variational Offline Multi-agent Skill Discovery](https://mlsanity.com/paper/2405.16386/) (2024)

## Built on by (most cited first, 1 of 1)

- [Multi-Agent Reinforcement Learning via Agent-Specific Preference](https://mlsanity.com/paper/2608.08604/) (2026)

## Abstract (arXiv)

As a data-driven approach, offline MARL learns superior policies solely from offline datasets, ideal for domains rich in historical data but with high interaction costs and risks. However, most existing methods are task-specific, requiring retraining for new tasks, leading to redundancy and inefficiency. To address this issue, we propose a task-efficient value-based multi-task offline MARL algorithm, Skill-Discovery Conservative Q-Learning (SD-CQL). Unlike existing methods decoding actions from skills via behavior cloning, SD-CQL discovers skills in a latent space by reconstructing the next observation, evaluates fixed and variable actions separately, and uses conservative Q-learning with local value calibration to select the optimal action for each skill. It eliminates the need for local-global alignment and enables strong multi-task generalization from limited, small-scale source tasks. Substantial experiments on StarCraft II demonstrate the superior generalization performance and task-efficiency of SD-CQL. It achieves the best performance on 13 out of 14 task sets, with up to 68.9% improvement on individual task sets.
