# Reevaluating Policy Gradient Methods for Imperfect-Information Games

arXiv: https://arxiv.org/abs/2502.08938 · HTML: https://mlsanity.com/paper/2502.08938/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 43 of its 85 references that are in the map.
- First posted on arXiv 13 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 30 of 43)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Tianshou: a Highly Modularized Deep Reinforcement Learning Library](https://mlsanity.com/paper/2107.14171/) (2021)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Phasic Policy Gradient](https://mlsanity.com/paper/2009.04416/) (2020)
- [Combining Deep Reinforcement Learning and Search for Imperfect-Information Games](https://mlsanity.com/paper/2007.13544/) (2020)
- [Solving Large Imperfect Information Games Using CFR+](https://mlsanity.com/paper/1407.5042/) (2014)
- [Solving Imperfect-Information Games via Discounted Regret Minimization](https://mlsanity.com/paper/1809.04040/) (2018)
- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization](https://mlsanity.com/paper/2002.08456/) (2020)
- [Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games](https://mlsanity.com/paper/2006.08555/) (2020)
- [Greedification Operators for Policy Optimization: Investigating Forward and Reverse KL Divergences](https://mlsanity.com/paper/2107.08285/) (2021)
- [Revisiting Design Choices in Proximal Policy Optimization](https://mlsanity.com/paper/2009.10897/) (2020)
- [DREAM: Deep Regret minimization with Advantage baselines and Model-free learning](https://mlsanity.com/paper/2006.10410/) (2020)
- [XDO: A Double Oracle Algorithm for Extensive-Form Games](https://mlsanity.com/paper/2103.06426/) (2021)
- [Steering Language Models with Game-Theoretic Solvers](https://mlsanity.com/paper/2402.01704/) (2024)
- [Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Games](https://mlsanity.com/paper/1905.08396/) (2019)
- [ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret](https://mlsanity.com/paper/2206.04122/) (2022)
- [Improved Robustness and Safety for Autonomous Vehicle Control with Adversarial Reinforcement Learning](https://mlsanity.com/paper/1903.03642/) (2019)
- [Stable-Predictive Optimistic Counterfactual Regret Minimization](https://mlsanity.com/paper/1902.04982/) (2019)
- [Online Double Oracle](https://mlsanity.com/paper/2103.07780/) (2021)
- [The Advantage Regret-Matching Actor-Critic](https://mlsanity.com/paper/2008.12234/) (2020)
- [Evolving Diverse Red-team Language Models in Multi-round Multi-agent Games](https://mlsanity.com/paper/2310.00322/) (2023)
- [Policy Space Diversity for Non-Transitive Games](https://mlsanity.com/paper/2306.16884/) (2023)

## Built on by (most cited first, 13 of 13)

- [Human-Level Competitive Pok'emon via Scalable Offline Reinforcement Learning with Transformers](https://mlsanity.com/paper/2504.04395/) (2025)
- [High entropy leads to symmetry-equivariant policies in Dec-POMDPs](https://mlsanity.com/paper/2511.22581/) (2025)
- [NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria](https://mlsanity.com/paper/2510.18183/) (2025)
- [Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games](https://mlsanity.com/paper/2605.14379/) (2026)
- [EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games](https://mlsanity.com/paper/2606.23995/) (2026)
- [How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctions](https://mlsanity.com/paper/2606.29457/) (2026)
- [GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning](https://mlsanity.com/paper/2605.19235/) (2026)
- [Superhuman AI for Generals.io Using Self-Play Reinforcement Learning](https://mlsanity.com/paper/2606.23348/) (2026)
- [Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Games](https://mlsanity.com/paper/2607.01498/) (2026)
- [FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games](https://mlsanity.com/paper/2607.06514/) (2026)
- [Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information](https://mlsanity.com/paper/2607.09993/) (2026)
- [Does a Toehold Make a Bidder Bolder? Preemption and Multiplicity in Multi-Round Takeover Auctions](https://mlsanity.com/paper/2608.08407/) (2026)
- [NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games](https://mlsanity.com/paper/2609.01549/) (2026)

## Abstract (arXiv)

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). In light of recent results of the magnetic mirror descent algorithm, we hypothesize that simpler generic policy gradient methods like PPO are competitive with or superior to these FP-, DO-, and CFR-based DRL approaches. To facilitate the resolution of this hypothesis, we implement and release the first broadly accessible exact exploitability computations for five large games. Using these games, we conduct the largest-ever exploitability comparison of DRL algorithms for imperfect-information games. Over 7000 training runs, we find that FP-, DO-, and CFR-based approaches fail to outperform generic policy gradient methods. Code is available at https://github.com/nathanlct/IIG-RL-Benchmark and https://github.com/gabrfarina/exp-a-spiel .
