# WanderGuide: Indoor Map-less Robotic Guide for Exploration by Blind People

arXiv: https://arxiv.org/abs/2502.08906 · HTML: https://mlsanity.com/paper/2502.08906/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Feb 2025.

## Built on by (most cited first, 8 of 8)

- [Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Vision](https://mlsanity.com/paper/2506.06253/) (2025)
- [Surfacing Variations to Calibrate Perceived Reliability of MLLM-generated Image Descriptions](https://mlsanity.com/paper/2507.15692/) (2025)
- [GuideNav: User-Informed Development of a Vision-Only Robotic Navigation Assistant For Blind Travelers](https://mlsanity.com/paper/2512.06147/) (2025)
- ["I Can See Forever!": Evaluating Real-time VideoLLMs for Assisting Individuals with Visual Impairments](https://mlsanity.com/paper/2505.04488/) (2025)
- [Probing the Gaps in ChatGPT Live Video Chat for Real-World Assistance for People who are Blind or Visually Impaired](https://mlsanity.com/paper/2508.03651/) (2025)
- [NaviSense: A Multimodal Assistive Mobile application for Object Retrieval by Persons with Visual Impairment](https://mlsanity.com/paper/2509.18672/) (2025)
- [ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset](https://mlsanity.com/paper/2607.21964/) (2026)
- [Touvigation: Embodied Adaptive Object Acquisition for Blind and Low-Vision Users in Unfamiliar Indoor Environments](https://mlsanity.com/paper/2609.21828/) (2026)

## Abstract (arXiv)

Blind people have limited opportunities to explore an environment based on their interests. While existing navigation systems could provide them with surrounding information while navigating, they have limited scalability as they require preparing prebuilt maps. Thus, to develop a map-less robot that assists blind people in exploring, we first conducted a study with ten blind participants at a shopping mall and science museum to investigate the requirements of the system, which revealed the need for three levels of detail to describe the surroundings based on users' preferences. Then, we developed WanderGuide, with functionalities that allow users to adjust the level of detail in descriptions and verbally interact with the system to ask questions about the environment or to go to points of interest. The study with five blind participants revealed that WanderGuide could provide blind people with the enjoyable experience of wandering around without a specific destination in their minds.
