# Learning Humanoid Standing-up Control across Diverse Postures

arXiv: https://arxiv.org/abs/2502.08378 · HTML: https://mlsanity.com/paper/2502.08378/

## Key facts

- Cited by 46 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 58 references that are in the map.
- First posted on arXiv 12 Feb 2025.

## Builds on (most cited first, 30 of 35)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots](https://mlsanity.com/paper/2410.21229/) (2024)
- [OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation](https://mlsanity.com/paper/2410.11792/) (2024)
- [WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts](https://mlsanity.com/paper/2406.06005/) (2024)
- [Learning Humanoid Locomotion with Perceptive Internal Model](https://mlsanity.com/paper/2411.14386/) (2024)
- [Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation](https://mlsanity.com/paper/2409.20514/) (2024)
- [Robust and Versatile Bipedal Jumping Control through Reinforcement Learning](https://mlsanity.com/paper/2302.09450/) (2023)
- [Sim-to-Real Learning for Humanoid Box Loco-Manipulation](https://mlsanity.com/paper/2310.03191/) (2023)
- [Robust Recovery Controller for a Quadrupedal Robot using Deep Reinforcement Learning](https://mlsanity.com/paper/1901.07517/) (2019)
- [Composite Motion Learning with Task Control](https://mlsanity.com/paper/2305.03286/) (2023)
- [L2C2: Locally Lipschitz Continuous Constraint towards Stable and Smooth Reinforcement Learning](https://mlsanity.com/paper/2202.07152/) (2022)
- [Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptions](https://mlsanity.com/paper/2410.12773/) (2024)
- [Learning Arm-Assisted Fall Damage Reduction and Recovery for Legged Mobile Manipulators](https://mlsanity.com/paper/2303.05486/) (2023)
- [RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewards](https://mlsanity.com/paper/2407.11562/) (2024)
- [Learning and Deploying Robust Locomotion Policies with Minimal Dynamics Randomization](https://mlsanity.com/paper/2209.12878/) (2022)
- [Stage-Wise Reward Shaping for Acrobatic Robots: A Constrained Multi-Objective Reinforcement Learning Approach](https://mlsanity.com/paper/2409.15755/) (2024)

## Built on by (most cited first, 30 of 46)

- [TWIST: Teleoperated Whole-Body Imitation System](https://mlsanity.com/paper/2505.02833/) (2025)
- [SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control](https://mlsanity.com/paper/2511.07820/) (2025)
- [KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills](https://mlsanity.com/paper/2506.12851/) (2025)
- [TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization](https://mlsanity.com/paper/2503.19901/) (2025)
- [ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning](https://mlsanity.com/paper/2510.05070/) (2025)
- [HuB: Learning Extreme Humanoid Balance](https://mlsanity.com/paper/2505.07294/) (2025)
- [PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System](https://mlsanity.com/paper/2510.11072/) (2025)
- [HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos](https://mlsanity.com/paper/2602.02473/) (2026)
- [TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control](https://mlsanity.com/paper/2602.07439/) (2026)
- [KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control](https://mlsanity.com/paper/2509.16638/) (2025)
- [ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control](https://mlsanity.com/paper/2602.00401/) (2026)
- [SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending](https://mlsanity.com/paper/2506.09366/) (2025)
- [Towards Adaptable Humanoid Control via Adaptive Motion Tracking](https://mlsanity.com/paper/2510.14454/) (2025)
- [Multi-Loco: Unifying Multi-Embodiment Legged Locomotion via Reinforcement Learning Augmented Diffusion](https://mlsanity.com/paper/2506.11470/) (2025)
- [RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotion](https://mlsanity.com/paper/2512.23649/) (2025)
- [From Generated Human Videos to Physically Plausible Robot Trajectories](https://mlsanity.com/paper/2512.05094/) (2025)
- [AGILE: A Comprehensive Workflow for Humanoid Loco-Manipulation Learning](https://mlsanity.com/paper/2603.20147/) (2026)
- [RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Tracking](https://mlsanity.com/paper/2509.20717/) (2025)
- [Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control](https://mlsanity.com/paper/2602.02960/) (2026)
- [Toward Humanoid Brain-Body Co-design: Joint Optimization of Control and Morphology for Fall Recovery](https://mlsanity.com/paper/2510.22336/) (2025)
- [PvP: Data-Efficient Humanoid Robot Learning with Proprioceptive-Privileged Contrastive Representations](https://mlsanity.com/paper/2512.13093/) (2025)
- [Embedding Classical Balance Control Principles in Reinforcement Learning for Humanoid Recovery](https://mlsanity.com/paper/2603.08619/) (2026)
- [Humanoid-DART: Humanoid Loco-Manipulation using Diffusion-guided Augmentation through Relabeling and Tracking](https://mlsanity.com/paper/2606.26855/) (2026)
- [Scaling Behavior Foundation Model for Humanoid Robots](https://mlsanity.com/paper/2607.15163/) (2026)
- [Diffusion Policies with Value-Conditional Optimization for Offline Reinforcement Learning](https://mlsanity.com/paper/2511.08922/) (2025)
- [Learning to Get Up Across Morphologies: Zero-Shot Recovery with a Unified Humanoid Policy](https://mlsanity.com/paper/2512.12230/) (2025)
- [PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour](https://mlsanity.com/paper/2601.15995/) (2026)
- [APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots](https://mlsanity.com/paper/2602.11143/) (2026)
- [HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping](https://mlsanity.com/paper/2602.16705/) (2026)
- [CMP: Robust Whole-Body Tracking for Loco-Manipulation via Competence Manifold Projection](https://mlsanity.com/paper/2604.07457/) (2026)

## Abstract (arXiv)

Standing-up control is crucial for humanoid robots, with the potential for integration into current locomotion and loco-manipulation systems, such as fall recovery. Existing approaches are either limited to simulations that overlook hardware constraints or rely on predefined ground-specific motion trajectories, failing to enable standing up across postures in real-world scenes. To bridge this gap, we present HoST (Humanoid Standing-up Control), a reinforcement learning framework that learns standing-up control from scratch, enabling robust sim-to-real transfer across diverse postures. HoST effectively learns posture-adaptive motions by leveraging a multi-critic architecture and curriculum-based training on diverse simulated terrains. To ensure successful real-world deployment, we constrain the motion with smoothness regularization and implicit motion speed bound to alleviate oscillatory and violent motions on physical hardware, respectively. After simulation-based training, the learned control policies are directly deployed on the Unitree G1 humanoid robot. Our experimental results demonstrate that the controllers achieve smooth, stable, and robust standing-up motions across a wide range of laboratory and outdoor environments. Videos and code are available at https://taohuang13.github.io/humanoid-standingup.github.io/.
