# TRISHUL: Towards Region Identification and Screen Hierarchy Understanding for Large VLM based GUI Agents

arXiv: https://arxiv.org/abs/2502.08226 · HTML: https://mlsanity.com/paper/2502.08226/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 36 of its 50 references that are in the map.
- First posted on arXiv 12 Feb 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 36)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models](https://mlsanity.com/paper/2401.13919/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis](https://mlsanity.com/paper/2307.12856/) (2023)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [Mapping Natural Language Instructions to Mobile UI Action Sequences](https://mlsanity.com/paper/2005.03776/) (2020)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [Multimodal Web Navigation with Instruction-Finetuned Foundation Models](https://mlsanity.com/paper/2305.11854/) (2023)
- [Tree Search for Language Model Agents](https://mlsanity.com/paper/2407.01476/) (2024)
- [GPT-4V in Wonderland: Large Multimodal Models for Zero-Shot Smartphone GUI Navigation](https://mlsanity.com/paper/2311.07562/) (2023)
- [Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning](https://mlsanity.com/paper/2108.03353/) (2021)
- [VisualWebBench: How Far Have Multimodal LLMs Evolved in Web Page Understanding and Grounding?](https://mlsanity.com/paper/2404.05955/) (2024)
- [Widget Captioning: Generating Natural Language Description for Mobile User Interface Elements](https://mlsanity.com/paper/2010.04295/) (2020)
- [UIBert: Learning Generic Multimodal Representations for UI Understanding](https://mlsanity.com/paper/2107.13731/) (2021)
- [From Pixels to UI Actions: Learning to Follow Instructions via Graphical User Interfaces](https://mlsanity.com/paper/2306.00245/) (2023)
- [Learning to Navigate the Web](https://mlsanity.com/paper/1812.09195/) (2018)
- [Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels](https://mlsanity.com/paper/2101.04893/) (2021)

## Built on by (most cited first, 9 of 9)

- [The Landscape of Agentic Reinforcement Learning for LLMs: A Survey](https://mlsanity.com/paper/2509.02547/) (2025)
- [EVA: Evolving Semantic Adversaries for Red-Teaming GUI Agents Against Environmental Injection Attacks](https://mlsanity.com/paper/2505.14289/) (2025)
- [World-Model-Augmented Web Agents with Action Correction](https://mlsanity.com/paper/2602.15384/) (2026)
- [Can Vision Language Models Assess Graphic Design Aesthetics? A Benchmark, Evaluation, and Dataset Perspective](https://mlsanity.com/paper/2603.01083/) (2026)
- [InfraMind: A Novel Exploration-based GUI Agentic Framework for Mission-critical Industrial Management](https://mlsanity.com/paper/2509.13704/) (2025)
- [Region4Web: Rethinking Observation Space Granularity for Web Agents](https://mlsanity.com/paper/2605.07134/) (2026)
- [Rethinking Agentic Reinforcement Learning In Large Language Models](https://mlsanity.com/paper/2604.27859/) (2026)
- [WebChallenger: A Reliable and Efficient Generalist Web Agent](https://mlsanity.com/paper/2606.10423/) (2026)
- [Securing Computer-Use Agents: A Unified Architecture-Lifecycle Framework for Deployment-Grounded Reliability](https://mlsanity.com/paper/2605.07110/) (2026)

## Abstract (arXiv)

Recent advancements in Large Vision Language Models (LVLMs) have enabled the development of LVLM-based Graphical User Interface (GUI) agents under various paradigms. Training-based approaches, such as CogAgent and SeeClick, struggle with cross-dataset and cross-platform generalization due to their reliance on dataset-specific training. Generalist LVLMs, such as GPT-4V, employ Set-of-Marks (SoM) for action grounding, but obtaining SoM labels requires metadata like HTML source, which is not consistently available across platforms. Moreover, existing methods often specialize in singular GUI tasks rather than achieving comprehensive GUI understanding. To address these limitations, we introduce TRISHUL, a novel, training-free agentic framework that enhances generalist LVLMs for holistic GUI comprehension. Unlike prior works that focus on either action grounding (mapping instructions to GUI elements) or GUI referring (describing GUI elements given a location), TRISHUL seamlessly integrates both. At its core, TRISHUL employs Hierarchical Screen Parsing (HSP) and the Spatially Enhanced Element Description (SEED) module, which work synergistically to provide multi-granular, spatially, and semantically enriched representations of GUI elements. Our results demonstrate TRISHUL's superior performance in action grounding across the ScreenSpot, VisualWebBench, AITW, and Mind2Web datasets. Additionally, for GUI referring, TRISHUL surpasses the ToL agent on the ScreenPR benchmark, setting a new standard for robust and adaptable GUI comprehension.
