# Near-Optimal Sample Complexity in Reward-Free Kernel-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2502.07715 · HTML: https://mlsanity.com/paper/2502.07715/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 34 of its 68 references that are in the map.
- First posted on arXiv 11 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 34)

- [Neural Tangent Kernel: Convergence and Generalization in Neural Networks](https://mlsanity.com/paper/1806.07572/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Information-Theoretic Considerations in Batch Reinforcement Learning](https://mlsanity.com/paper/1905.00360/) (2019)
- [Bellman-consistent Pessimism for Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06926/) (2021)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Bound](https://mlsanity.com/paper/1905.10389/) (2019)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [On Information Gain and Regret Bounds in Gaussian Process Bandits](https://mlsanity.com/paper/2009.06966/) (2020)
- [Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?](https://mlsanity.com/paper/1910.03016/) (2019)
- [Model-Based Reinforcement Learning with a Generative Model is Minimax Optimal](https://mlsanity.com/paper/1906.03804/) (2019)
- [Optimism in Reinforcement Learning with Generalized Linear Function Approximation](https://mlsanity.com/paper/1912.04136/) (2019)
- [Frequentist Regret Bounds for Randomized Least-Squares Value Iteration](https://mlsanity.com/paper/1911.00567/) (2019)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)
- [Lower Bounds on Regret for Noisy Gaussian Process Bandit Optimization](https://mlsanity.com/paper/1706.00090/) (2017)
- [Exponential Lower Bounds for Planning in MDPs With Linearly-Realizable Optimal Action-Value Functions](https://mlsanity.com/paper/2010.01374/) (2020)
- [Variance Reduced Value Iteration and Faster Algorithms for Solving Markov Decision Processes](https://mlsanity.com/paper/1710.09988/) (2017)
- [Worst-Case Regret Bounds for Exploration via Randomized Value Functions](https://mlsanity.com/paper/1906.02870/) (2019)
- [Optimal Order Simple Regret for Gaussian Process Bandits](https://mlsanity.com/paper/2108.09262/) (2021)
- [A Unifying View of Optimism in Episodic Reinforcement Learning](https://mlsanity.com/paper/2007.01891/) (2020)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)
- [On Online Learning in Kernelized Markov Decision Processes](https://mlsanity.com/paper/1911.01871/) (2019)
- [On the Sublinear Regret of GP-UCB](https://mlsanity.com/paper/2307.07539/) (2023)
- [Kernel-Based Reinforcement Learning: A Finite-Time Analysis](https://mlsanity.com/paper/2004.05599/) (2020)
- [On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game](https://mlsanity.com/paper/2110.09771/) (2021)
- [Kernelized Reinforcement Learning with Order Optimal Regret Bounds](https://mlsanity.com/paper/2306.07745/) (2023)
- [Improved Convergence Rates for Sparse Approximation Methods in Kernel-Based Learning](https://mlsanity.com/paper/2202.04005/) (2022)

## Built on by (most cited first, 1 of 1)

- [Improved Model-based Reinforcement Learning with Smooth Kernels](https://mlsanity.com/paper/2605.07218/) (2026)

## Abstract (arXiv)

Reinforcement Learning (RL) problems are being considered under increasingly more complex structures. While tabular and linear models have been thoroughly explored, the analytical study of RL under nonlinear function approximation, especially kernel-based models, has recently gained traction for their strong representational capacity and theoretical tractability. In this context, we examine the question of statistical efficiency in kernel-based RL within the reward-free RL framework, specifically asking: how many samples are required to design a near-optimal policy? Existing work addresses this question under restrictive assumptions about the class of kernel functions. We first explore this question by assuming a generative model, then relax this assumption at the cost of increasing the sample complexity by a factor of H, the length of the episode. We tackle this fundamental problem using a broad class of kernels and a simpler algorithm compared to prior work. Our approach derives new confidence intervals for kernel ridge regression, specific to our RL setting, which may be of broader applicability. We further validate our theoretical findings through simulations.
