# From Action Labels to Sets: Rethinking Action Supervision for Imitation Learning from Corrective Feedback

arXiv: https://arxiv.org/abs/2502.07645 · HTML: https://mlsanity.com/paper/2502.07645/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 38 of its 62 references that are in the map.
- First posted on arXiv 11 Feb 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 38)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [A Closer Look at Memorization in Deep Networks](https://mlsanity.com/paper/1706.05394/) (2017)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [Hard Negative Mixing for Contrastive Learning](https://mlsanity.com/paper/2010.01028/) (2020)
- [SLiC-HF: Sequence Likelihood Calibration with Human Feedback](https://mlsanity.com/paper/2305.10425/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [How to Train Your Energy-Based Models](https://mlsanity.com/paper/2101.03288/) (2021)
- [Step-DPO: Step-wise Preference Optimization for Long-chain Reasoning of LLMs](https://mlsanity.com/paper/2406.18629/) (2024)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Goal-Conditioned Imitation Learning using Score-based Diffusion Policies](https://mlsanity.com/paper/2304.02532/) (2023)
- [Calibrating Sequence likelihood Improves Conditional Language Generation](https://mlsanity.com/paper/2210.00045/) (2022)
- [Ambient Diffusion: Learning Clean Distributions from Corrupted Data](https://mlsanity.com/paper/2305.19256/) (2023)
- [Flow Contrastive Estimation of Energy-Based Models](https://mlsanity.com/paper/1912.00589/) (2019)
- [Interactive Imitation Learning in Robotics: A Survey](https://mlsanity.com/paper/2211.00600/) (2022)
- [Direct Preference-based Policy Optimization without Reward Modeling](https://mlsanity.com/paper/2301.12842/) (2023)
- [Deep Generative Models in Robotics: A Survey on Learning from Multimodal Demonstrations](https://mlsanity.com/paper/2408.04380/) (2024)
- [Diff-DAgger: Uncertainty Estimation with Diffusion Policy for Robotic Manipulation](https://mlsanity.com/paper/2410.14868/) (2024)
- [Learning Preferences for Manipulation Tasks from Online Coactive Feedback](https://mlsanity.com/paper/1601.00741/) (2016)
- [Learning from Active Human Involvement through Proxy Value Propagation](https://mlsanity.com/paper/2502.03369/) (2025)
- [Trajectory Improvement and Reward Learning from Comparative Language Feedback](https://mlsanity.com/paper/2410.06401/) (2024)

## Built on by (most cited first, 3 of 3)

- [ADAPT: Actively Discovering and Adapting to Preferences for any Task](https://mlsanity.com/paper/2504.04040/) (2025)
- [Set-Supervised Diffusion Policy: Learning Action-Chunking Diffusion through Corrections](https://mlsanity.com/paper/2606.01865/) (2026)
- [ReF-HIL: Shaping the Critic around Human Action Neighborhoods for Efficient Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2609.37131/) (2026)

## Abstract (arXiv)

Behavior cloning (BC) optimizes policies by treating human demonstrations as pointwise action labels. While effective with accurate action labels, this formulation is brittle in practice: when human-provided actions are imperfect, treating each label as an exact target can steer the policy away from the underlying desired behavior, particularly when expressive models are used (e.g., energy-based models). As a result, we propose a human-in-the-loop alternative that replaces pointwise supervision with set-valued action targets. We introduce Contrastive policy Learning from Interactive Corrections (CLIC). CLIC leverages human corrections to construct and refine sets of desired actions, and optimizes a policy to place probability mass over these sets rather than over a single action target. This formulation naturally accommodates both absolute and relative corrections and can represent complex multi-modal behaviors. Extensive simulation and real-robot experiments show that the proposed approach leads to effective policy learning across diverse settings: CLIC remains competitive with the state of the art under accurate data while being substantially more robust under noisy, relative, and partial feedback. Our implementation is publicly available at https://clic-webpage.github.io/.
