# Decision Making in Hybrid Environments: A Model Aggregation Approach

arXiv: https://arxiv.org/abs/2502.05974 · HTML: https://mlsanity.com/paper/2502.05974/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 34 references that are in the map.
- First posted on arXiv 9 Feb 2025.

## Builds on (most cited first, 27 of 27)

- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [The Statistical Complexity of Interactive Decision Making](https://mlsanity.com/paper/2112.13487/) (2021)
- [Bilinear Classes: A Structural Framework for Provable Generalization in RL](https://mlsanity.com/paper/2103.10897/) (2021)
- [A Definition of Continual Reinforcement Learning](https://mlsanity.com/paper/2307.11046/) (2023)
- [Learning Adversarial MDPs with Bandit Feedback and Unknown Transition](https://mlsanity.com/paper/1912.01192/) (2019)
- [The Role of Coverage in Online Reinforcement Learning](https://mlsanity.com/paper/2210.04157/) (2022)
- [Optimistic Policy Optimization with Bandit Feedback](https://mlsanity.com/paper/2002.08243/) (2020)
- [Feel-Good Thompson Sampling for Contextual Bandits and Reinforcement Learning](https://mlsanity.com/paper/2110.00871/) (2021)
- [Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses](https://mlsanity.com/paper/2107.08346/) (2021)
- [GEC: A Unified Framework for Interactive Decision Making in MDP, POMDP, and Beyond](https://mlsanity.com/paper/2211.01962/) (2022)
- [Continual Learning as Computationally Constrained Reinforcement Learning](https://mlsanity.com/paper/2307.04345/) (2023)
- [On the Complexity of Adversarial Decision Making](https://mlsanity.com/paper/2206.13063/) (2022)
- [Tight Guarantees for Interactive Decision Making with the Decision-Estimation Coefficient](https://mlsanity.com/paper/2301.08215/) (2023)
- [Finding the Stochastic Shortest Path with Low Regret: The Adversarial Cost and Unknown Transition Case](https://mlsanity.com/paper/2102.05284/) (2021)
- [Exploration by Optimisation in Partial Monitoring](https://mlsanity.com/paper/1907.05772/) (2019)
- [Bayesian Design Principles for Frequentist Sequential Learning](https://mlsanity.com/paper/2310.00806/) (2023)
- [Improved Regret Bounds for Linear Adversarial MDPs via Linear Optimization](https://mlsanity.com/paper/2302.06834/) (2023)
- [On the Complexity of Multi-Agent Decision Making: From Learning in Games to Partial Monitoring](https://mlsanity.com/paper/2305.00684/) (2023)
- [Towards Optimal Regret in Adversarial Linear MDPs with Bandit Feedback](https://mlsanity.com/paper/2310.11550/) (2023)
- [Instance-Optimality in Interactive Decision Making: Toward a Non-Asymptotic Theory](https://mlsanity.com/paper/2304.12466/) (2023)
- [Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnability](https://mlsanity.com/paper/2410.05117/) (2024)
- [Model-Free Reinforcement Learning with the Decision-Estimation Coefficient](https://mlsanity.com/paper/2211.14250/) (2022)
- [Improved Algorithm for Adversarial Linear Mixture MDPs with Bandit Feedback and Unknown Transition](https://mlsanity.com/paper/2403.04568/) (2024)
- [Learning Adversarial Low-rank Markov Decision Processes with Unknown Transition and Full-information Feedback](https://mlsanity.com/paper/2311.07876/) (2023)
- [Decision Making in Changing Environments: Robustness, Query-Based Learning, and Differential Privacy](https://mlsanity.com/paper/2501.14928/) (2025)
- [Beating Adversarial Low-Rank MDPs with Unknown Transition and Bandit Feedback](https://mlsanity.com/paper/2411.06739/) (2024)

## Built on by (most cited first, 3 of 3)

- [An Improved Model-Free Decision-Estimation Coefficient with Applications in Adversarial MDPs](https://mlsanity.com/paper/2510.08882/) (2025)
- [The Sample Complexity of Multiclass and Sparse Contextual Bandits](https://mlsanity.com/paper/2605.29645/) (2026)
- [On the Complexity of Offline Reinforcement Learning with Q^star-Approximation and Partial Coverage](https://mlsanity.com/paper/2602.12107/) (2026)

## Abstract (arXiv)

Recent work by Foster et al. (2021, 2022, 2023b) and Xu and Zeevi (2023) developed the framework of decision estimation coefficient (DEC) that characterizes the complexity of general online decision making problems and provides a general algorithm design principle. These works, however, either focus on the pure stochastic regime where the world remains fixed over time, or the pure adversarial regime where the world arbitrarily changes over time. For the hybrid regime where the dynamics of the world is fixed while the reward arbitrarily changes, they only give pessimistic bounds on the decision complexity. In this work, we propose a general extension of DEC that more precisely characterizes this case. Besides applications in special cases, our framework leads to a flexible algorithm design where the learner learns over subsets of the hypothesis set, trading estimation complexity with decision complexity, which could be of independent interest. Our work covers model-based learning and model-free learning in the hybrid regime, with a newly proposed extension of the bilinear classes (Du et al., 2021) to the adversarial-reward case. In addition, our method improves the best-known regret bounds for linear Q*/V* MDPs in the pure stochastic regime.
