# Can Generative Agent-Based Modeling Replicate the Friendship Paradox in Social Media Simulations?

arXiv: https://arxiv.org/abs/2502.05919 · HTML: https://mlsanity.com/paper/2502.05919/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Feb 2025.

## Built on by (most cited first, 10 of 10)

- [Do Large Language Models Solve the Problems of Agent-Based Modeling? A Critical Review of Generative Social Simulations](https://mlsanity.com/paper/2504.03274/) (2025)
- [The PIMMUR Principles: Ensuring Validity in Collective Behavior of LLM Societies](https://mlsanity.com/paper/2509.18052/) (2025)
- [Emergent Coordinated Behaviors in Networked LLM Agents: Modeling the Strategic Dynamics of Information Operations](https://mlsanity.com/paper/2510.25003/) (2025)
- [Computational Turing Test Reveals Systematic Differences Between Human and AI Language](https://mlsanity.com/paper/2511.04195/) (2025)
- [Learning to Make Friends: Coaching LLM Agents toward Emergent Social Ties](https://mlsanity.com/paper/2510.19299/) (2025)
- [Assessing the Potential of Generative Agents in Crowdsourced Fact-Checking](https://mlsanity.com/paper/2504.19940/) (2025)
- [PersonaLedger: Generating Realistic Financial Transactions with Persona Conditioned LLMs and Rule Grounded Feedback](https://mlsanity.com/paper/2601.03149/) (2026)
- [From Who They Are to How They Act: Behavioral Traits in Generative Agent-Based Models of Social Media](https://mlsanity.com/paper/2601.15114/) (2026)
- [Illusory Truth or Mere Exposure? Model-Dependent Repetition Effects in LLM-Based Social Media Simulations](https://mlsanity.com/paper/2609.36278/) (2026)
- [From Caricature to Collective Artifact: How Persona Construction Drives Polarization in Generative Social Simulations](https://mlsanity.com/paper/2610.16498/) (2026)

## Abstract (arXiv)

Generative Agent-Based Modeling (GABM) is an emerging simulation paradigm that combines the reasoning abilities of Large Language Models with traditional Agent-Based Modeling to replicate complex social behaviors, including interactions on social media. While prior work has focused on localized phenomena such as opinion formation and information spread, its potential to capture global network dynamics remains underexplored. This paper addresses this gap by analyzing GABM-based social media simulations through the lens of the Friendship Paradox (FP), a counterintuitive phenomenon where individuals, on average, have fewer friends than their friends. We propose a GABM framework for social media simulations, featuring generative agents that emulate real users with distinct personalities and interests. Using Twitter datasets on the US 2020 Election and the QAnon conspiracy, we show that the FP emerges naturally in GABM simulations. Consistent with real-world observations, the simulations unveil a hierarchical structure, where agents preferentially connect with others displaying higher activity or influence. Additionally, we find that infrequent connections primarily drive the FP, reflecting patterns in real networks. These findings validate GABM as a robust tool for modeling global social media phenomena and highlight its potential for advancing social science by enabling nuanced analysis of user behavior.
