# MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation

arXiv: https://arxiv.org/abs/2502.05874 · HTML: https://mlsanity.com/paper/2502.05874/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 47 references that are in the map.
- First posted on arXiv 9 Feb 2025.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion](https://mlsanity.com/paper/2311.07885/) (2023)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies](https://mlsanity.com/paper/2312.03806/) (2023)
- [SceneFormer: Indoor Scene Generation with Transformers](https://mlsanity.com/paper/2012.09793/) (2020)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [GAUDI: A Neural Architect for Immersive 3D Scene Generation](https://mlsanity.com/paper/2207.13751/) (2022)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [LayoutVAE: Stochastic Scene Layout Generation From a Label Set](https://mlsanity.com/paper/1907.10719/) (2019)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs](https://mlsanity.com/paper/2108.08841/) (2021)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene Synthesis](https://mlsanity.com/paper/2212.11984/) (2022)
- [Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraints](https://mlsanity.com/paper/2310.03602/) (2023)
- [SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentation](https://mlsanity.com/paper/1907.11308/) (2019)
- [PERF: Panoramic Neural Radiance Field from a Single Panorama](https://mlsanity.com/paper/2310.16831/) (2023)
- [Disentangled 3D Scene Generation with Layout Learning](https://mlsanity.com/paper/2402.16936/) (2024)

## Built on by (most cited first, 19 of 19)

- [SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent](https://mlsanity.com/paper/2509.20414/) (2025)
- [HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation](https://mlsanity.com/paper/2503.16848/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [LiDARCrafter: Dynamic 4D World Modeling from LiDAR Sequences](https://mlsanity.com/paper/2508.03692/) (2025)
- [Controllable 3D Outdoor Scene Generation via Scene Graphs](https://mlsanity.com/paper/2503.07152/) (2025)
- [Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion](https://mlsanity.com/paper/2511.18734/) (2025)
- [Video Perception Models for 3D Scene Synthesis](https://mlsanity.com/paper/2506.20601/) (2025)
- [Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization](https://mlsanity.com/paper/2507.14841/) (2025)
- [DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereo](https://mlsanity.com/paper/2506.13215/) (2025)
- [HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation](https://mlsanity.com/paper/2508.17832/) (2025)
- [SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences](https://mlsanity.com/paper/2602.02974/) (2026)
- [Learning to Generate 4D LiDAR Sequences](https://mlsanity.com/paper/2509.11959/) (2025)
- [SceneNAT: Masked Generative Modeling for Language-Guided Indoor Scene Synthesis](https://mlsanity.com/paper/2601.07218/) (2026)
- [SG-Tailor: Inter-Object Commonsense Relationship Reasoning for Scene Graph Manipulation](https://mlsanity.com/paper/2503.18988/) (2025)
- [DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors](https://mlsanity.com/paper/2607.00889/) (2026)
- [StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization](https://mlsanity.com/paper/2608.12314/) (2026)
- [CADForge: Agentic Single-View CAD Reconstruction with Explicit Geometry Reasoning](https://mlsanity.com/paper/2610.04262/) (2026)
- [HierRelTriple: Guiding Indoor Layout Generation with Hierarchical Relationship Triplet Losses](https://mlsanity.com/paper/2503.20289/) (2025)
- [NoPA: Non-Parametric Online 3D Scene Graph Generation](https://mlsanity.com/paper/2607.00529/) (2026)

## Abstract (arXiv)

Controllable 3D scene generation has extensive applications in virtual reality and interior design, where the generated scenes should exhibit high levels of realism and controllability in terms of geometry. Scene graphs provide a suitable data representation that facilitates these applications. However, current graph-based methods for scene generation are constrained to text-based inputs and exhibit insufficient adaptability to flexible user inputs, hindering the ability to precisely control object geometry. To address this issue, we propose MMGDreamer, a dual-branch diffusion model for scene generation that incorporates a novel Mixed-Modality Graph, visual enhancement module, and relation predictor. The mixed-modality graph allows object nodes to integrate textual and visual modalities, with optional relationships between nodes. It enhances adaptability to flexible user inputs and enables meticulous control over the geometry of objects in the generated scenes. The visual enhancement module enriches the visual fidelity of text-only nodes by constructing visual representations using text embeddings. Furthermore, our relation predictor leverages node representations to infer absent relationships between nodes, resulting in more coherent scene layouts. Extensive experimental results demonstrate that MMGDreamer exhibits superior control of object geometry, achieving state-of-the-art scene generation performance. Project page: https://yangzhifeio.github.io/project/MMGDreamer.
