# HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition

arXiv: https://arxiv.org/abs/2502.05869 · HTML: https://mlsanity.com/paper/2502.05869/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 29 references that are in the map.
- First posted on arXiv 9 Feb 2025.

## Builds on (most cited first, 17 of 17)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Image Transformer](https://mlsanity.com/paper/1802.05751/) (2018)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Transformer Dissection: A Unified Understanding of Transformer's Attention via the Lens of Kernel](https://mlsanity.com/paper/1908.11775/) (2019)
- [FLatten Transformer: Vision Transformer using Focused Linear Attention](https://mlsanity.com/paper/2308.00442/) (2023)
- [Eagle and Finch: RWKV with Matrix-Valued States and Dynamic Recurrence](https://mlsanity.com/paper/2404.05892/) (2024)
- [Multi-relational Poincar'e Graph Embeddings](https://mlsanity.com/paper/1905.09791/) (2019)
- [Hyperbolic Vision Transformers: Combining Improvements in Metric Learning](https://mlsanity.com/paper/2203.10833/) (2022)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [A Survey on 3D Skeleton-Based Action Recognition Using Learning Method](https://mlsanity.com/paper/2002.05907/) (2020)
- [Hypformer: Exploring Efficient Transformer Fully in Hyperbolic Space](https://mlsanity.com/paper/2407.01290/) (2024)
- [Hierarchical Graph Convolutional Skeleton Transformer for Action Recognition](https://mlsanity.com/paper/2109.02860/) (2021)
- [Action Recognition Based on Joint Trajectory Maps with Convolutional Neural Networks](https://mlsanity.com/paper/1612.09401/) (2016)
- [Skeleton-based Action Recognition Using LSTM and CNN](https://mlsanity.com/paper/1707.02356/) (2017)

## Built on by (most cited first, 4 of 4)

- [Geo-Sign: Hyperbolic Contrastive Regularisation for Geometrically Aware Sign Language Translation](https://mlsanity.com/paper/2506.00129/) (2025)
- [Hyperbolic Large Language Models](https://mlsanity.com/paper/2509.05757/) (2025)
- [LA-Sign: Looped Transformers with Geometry-aware Alignment for Skeleton-based Sign Language Recognition](https://mlsanity.com/paper/2603.29057/) (2026)
- [HYPERPOSE: Hyperbolic Kinematic Phase-Space Attention for 3D Human Pose Estimation](https://mlsanity.com/paper/2605.10100/) (2026)

## Abstract (arXiv)

Transformers have demonstrated remarkable performance in skeleton-based human action recognition, yet their quadratic computational complexity remains a bottleneck for real-world applications. To mitigate this, linear attention mechanisms have been explored but struggle to capture the hierarchical structure of skeleton data. Meanwhile, the Poincar'e model, as a typical hyperbolic geometry, offers a powerful framework for modeling hierarchical structures but lacks well-defined operations for existing mainstream linear attention. In this paper, we propose HyLiFormer, a novel hyperbolic linear attention Transformer tailored for skeleton-based action recognition. Our approach incorporates a Hyperbolic Transformation with Curvatures (HTC) module to map skeleton data into hyperbolic space and a Hyperbolic Linear Attention (HLA) module for efficient long-range dependency modeling. Theoretical analysis and extensive experiments on NTU RGB+D and NTU RGB+D 120 datasets demonstrate that HyLiFormer significantly reduces computational complexity while preserving model accuracy, making it a promising solution for efficiency-critical applications.
