# The Odyssey of the Fittest: Can Agents Survive and Still Be Good?

arXiv: https://arxiv.org/abs/2502.05442 · HTML: https://mlsanity.com/paper/2502.05442/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 15 of its 24 references that are in the map.
- First posted on arXiv 8 Feb 2025.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 15 of 15)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [Aligning AI With Shared Human Values](https://mlsanity.com/paper/2008.02275/) (2020)
- [Pyro: Deep Universal Probabilistic Programming](https://mlsanity.com/paper/1810.09538/) (2018)
- [Text and Code Embeddings by Contrastive Pre-Training](https://mlsanity.com/paper/2201.10005/) (2022)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmark](https://mlsanity.com/paper/2304.03279/) (2023)
- [Moral Foundations of Large Language Models](https://mlsanity.com/paper/2310.15337/) (2023)
- [Humanoid Agents: Platform for Simulating Human-like Generative Agents](https://mlsanity.com/paper/2310.05418/) (2023)
- [What Would Jiminy Cricket Do? Towards Agents That Behave Morally](https://mlsanity.com/paper/2110.13136/) (2021)
- [How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds](https://mlsanity.com/paper/2006.07409/) (2020)
- [PsychoGAT: A Novel Psychological Measurement Paradigm through Interactive Fiction Games with LLM Agents](https://mlsanity.com/paper/2402.12326/) (2024)
- [Playing Text-Based Games with Common Sense](https://mlsanity.com/paper/2012.02757/) (2020)
- [Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior](https://mlsanity.com/paper/2104.09469/) (2021)
- [CERN for AI: A Theoretical Framework for Autonomous Simulation-Based Artificial Intelligence Testing and Alignment](https://mlsanity.com/paper/2312.09402/) (2023)

## Built on by (most cited first, 1 of 1)

- [ConflictBench: Evaluating Human-AI Conflict via Interactive and Visually Grounded Environments](https://mlsanity.com/paper/2603.08024/) (2026)

## Abstract (arXiv)

As AI models grow in power and generality, understanding how agents learn and make decisions in complex environments is critical to promoting ethical behavior. This study introduces the Odyssey, a lightweight, adaptive text based adventure game, providing a scalable framework for exploring AI ethics and safety. The Odyssey examines the ethical implications of implementing biological drives, specifically, self preservation, into three different agents. A Bayesian agent optimized with NEAT, a Bayesian agent optimized with stochastic variational inference, and a GPT 4o agent. The agents select actions at each scenario to survive, adapting to increasingly challenging scenarios. Post simulation analysis evaluates the ethical scores of the agent decisions, uncovering the tradeoffs it navigates to survive. Specifically, analysis finds that when danger increases, agents ethical behavior becomes unpredictable. Surprisingly, the GPT 4o agent outperformed the Bayesian models in both survival and ethical consistency, challenging assumptions about traditional probabilistic methods and raising a new challenge to understand the mechanisms of LLMs' probabilistic reasoning.
