# HumanDiT: Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generation

arXiv: https://arxiv.org/abs/2502.04847 · HTML: https://mlsanity.com/paper/2502.04847/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 53 of its 73 references that are in the map.
- First posted on arXiv 7 Feb 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 53)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Autoregressive Model Beats Diffusion: Llama for Scalable Image Generation](https://mlsanity.com/paper/2406.06525/) (2024)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation](https://mlsanity.com/paper/2302.08113/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levels](https://mlsanity.com/paper/2312.17090/) (2023)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [MagicVideo: Efficient Video Generation With Latent Diffusion Models](https://mlsanity.com/paper/2211.11018/) (2022)
- [Lumiere: A Space-Time Diffusion Model for Video Generation](https://mlsanity.com/paper/2401.12945/) (2024)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model](https://mlsanity.com/paper/2311.16498/) (2023)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)

## Built on by (most cited first, 30 of 39)

- [Wan-Animate: Unified Character Animation and Replacement with Holistic Replication](https://mlsanity.com/paper/2509.14055/) (2025)
- [DreamActor-M1: Holistic, Expressive and Robust Human Image Animation with Hybrid Guidance](https://mlsanity.com/paper/2504.01724/) (2025)
- [Learning Video Generation for Robotic Manipulation with Collaborative Trajectory Control](https://mlsanity.com/paper/2506.01943/) (2025)
- [RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wild](https://mlsanity.com/paper/2504.14977/) (2025)
- [OmniVDiff: Omni Controllable Video Diffusion for Generation and Understanding](https://mlsanity.com/paper/2504.10825/) (2025)
- [DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers](https://mlsanity.com/paper/2506.10568/) (2025)
- [PoseGen: In-Context LoRA Finetuning for Pose-Controllable Long Human Video Generation](https://mlsanity.com/paper/2508.05091/) (2025)
- [CharacterShot: Controllable and Consistent 4D Character Animation](https://mlsanity.com/paper/2508.07409/) (2025)
- [InfinityHuman: Towards Long-Term Audio-Driven Human](https://mlsanity.com/paper/2508.20210/) (2025)
- [One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfer](https://mlsanity.com/paper/2511.22940/) (2025)
- [OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation](https://mlsanity.com/paper/2604.11804/) (2026)
- [GenHSI: Controllable Generation of Human-Scene Interaction Videos](https://mlsanity.com/paper/2506.19840/) (2025)
- [CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos](https://mlsanity.com/paper/2601.10632/) (2026)
- [iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer](https://mlsanity.com/paper/2506.12847/) (2025)
- [Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation](https://mlsanity.com/paper/2512.01677/) (2025)
- [DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learning](https://mlsanity.com/paper/2601.21716/) (2026)
- [MoSA: Motion-Coherent Human Video Generation via Structure-Appearance Decoupling](https://mlsanity.com/paper/2508.17404/) (2025)
- [Generating Human Motion Videos using a Cascaded Text-to-Video Framework](https://mlsanity.com/paper/2510.03909/) (2025)
- [MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animation](https://mlsanity.com/paper/2505.10238/) (2025)
- [MotionWeaver: Holistic 4D-Anchored Framework for Multi-Humanoid Image Animation](https://mlsanity.com/paper/2602.13326/) (2026)
- [EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration](https://mlsanity.com/paper/2605.15042/) (2026)
- [Image-to-Video Diffusion: From Foundations to Open Frontiers](https://mlsanity.com/paper/2605.17248/) (2026)
- [AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors](https://mlsanity.com/paper/2603.17975/) (2026)
- [Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting](https://mlsanity.com/paper/2604.21776/) (2026)
- [LatentMove: Towards Complex Human Movement Video Generation](https://mlsanity.com/paper/2505.22046/) (2025)
- [FramePrompt: In-context Controllable Animation with Zero Structural Changes](https://mlsanity.com/paper/2506.17301/) (2025)
- [Generative Augmented Reality: Paradigms, Technologies, and Future Applications](https://mlsanity.com/paper/2511.16783/) (2025)
- [High-Fidelity and Long-Duration Human Image Animation with Diffusion Transformer](https://mlsanity.com/paper/2512.21905/) (2025)
- [GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection](https://mlsanity.com/paper/2603.06048/) (2026)
- [Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization](https://mlsanity.com/paper/2606.02000/) (2026)

## Abstract (arXiv)

Human motion video generation has advanced significantly, while existing methods still struggle with accurately rendering detailed body parts like hands and faces, especially in long sequences and intricate motions. Current approaches also rely on fixed resolution and struggle to maintain visual consistency. To address these limitations, we propose HumanDiT, a pose-guided Diffusion Transformer (DiT)-based framework trained on a large and wild dataset containing 14,000 hours of high-quality video to produce high-fidelity videos with fine-grained body rendering. Specifically, (i) HumanDiT, built on DiT, supports numerous video resolutions and variable sequence lengths, facilitating learning for long-sequence video generation; (ii) we introduce a prefix-latent reference strategy to maintain personalized characteristics across extended sequences. Furthermore, during inference, HumanDiT leverages Keypoint-DiT to generate subsequent pose sequences, facilitating video continuation from static images or existing videos. It also utilizes a Pose Adapter to enable pose transfer with given sequences. Extensive experiments demonstrate its superior performance in generating long-form, pose-accurate videos across diverse scenarios.
