# Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics

arXiv: https://arxiv.org/abs/2502.03449 · HTML: https://mlsanity.com/paper/2502.03449/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 51 of its 95 references that are in the map.
- First posted on arXiv 5 Feb 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 51)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [ImageDream: Image-Prompt Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2312.02201/) (2023)
- [DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model](https://mlsanity.com/paper/2311.09217/) (2023)
- [ECON: Explicit Clothed humans Optimized via Normal integration](https://mlsanity.com/paper/2212.07422/) (2022)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [DeepFashion2: A Versatile Benchmark for Detection, Pose Estimation, Segmentation and Re-Identification of Clothing Images](https://mlsanity.com/paper/1901.07973/) (2019)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images](https://mlsanity.com/paper/2003.12753/) (2020)
- [PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics](https://mlsanity.com/paper/2104.03311/) (2021)
- [gradSim: Differentiable simulation for system identification and visuomotor control](https://mlsanity.com/paper/2104.02646/) (2021)
- [ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Robotics](https://mlsanity.com/paper/1810.01054/) (2018)
- [V3D: Video Diffusion Models are Effective 3D Generators](https://mlsanity.com/paper/2403.06738/) (2024)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact](https://mlsanity.com/paper/2106.05306/) (2021)

## Built on by (most cited first, 20 of 20)

- [AnimaMimic: Imitating 3D Animation from Video Priors](https://mlsanity.com/paper/2512.14133/) (2025)
- [GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling](https://mlsanity.com/paper/2504.01483/) (2025)
- [Image2Garment: Simulation-ready Garment Generation from a Single Image](https://mlsanity.com/paper/2601.09658/) (2026)
- [NeuROK: Generative 4D Neural Object Kinematics](https://mlsanity.com/paper/2605.30347/) (2026)
- [DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images](https://mlsanity.com/paper/2602.16502/) (2026)
- [Garment Particles: A 2D--3D Symmetric Garment Representation for Generation and Editing](https://mlsanity.com/paper/2605.26391/) (2026)
- [ReWeaver: Towards Simulation-Ready and Topology-Accurate Garment Reconstruction](https://mlsanity.com/paper/2601.16672/) (2026)
- [InverseDraping: Recovering Sewing Patterns from 3D Garment Surfaces via BoxMesh Bridging](https://mlsanity.com/paper/2604.02764/) (2026)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)
- [AnySurf: Any Surface Generation with Directed Edge](https://mlsanity.com/paper/2605.26149/) (2026)
- [PatternGSL: A Structured Specification Language for Template-Free and Simulation-Ready 3D Garments](https://mlsanity.com/paper/2606.24564/) (2026)
- [Learning-based Seam Correspondence Reconstruction in Sewing Patterns](https://mlsanity.com/paper/2607.21213/) (2026)
- [Textile IR: A Bidirectional Intermediate Representation for Physics-Aware Fashion CAD](https://mlsanity.com/paper/2601.02792/) (2026)
- [PhysDrape: Learning Explicit Forces and Collision Constraints for Physically Realistic Garment Draping](https://mlsanity.com/paper/2602.08020/) (2026)
- [MV-Fashion: Towards Enabling Virtual Try-On and Size Estimation with Multi-View Paired Data](https://mlsanity.com/paper/2603.08147/) (2026)
- [UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation](https://mlsanity.com/paper/2603.25580/) (2026)
- [A Few-Step Generative Model on Cumulative Flow Maps](https://mlsanity.com/paper/2605.03623/) (2026)
- [SewFusion: Tailored Generation of Topology and Panel-Level Geometry for Sewing Patterns](https://mlsanity.com/paper/2609.23548/) (2026)
- [OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconstruction](https://mlsanity.com/paper/2609.30234/) (2026)
- [Inverse Garment Design with Visual Agents](https://mlsanity.com/paper/2610.15582/) (2026)

## Abstract (arXiv)

Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment generation, a key area for applications like virtual try-on with dynamic garment animations, which require garments to be separable and simulation-ready. We introduce Dress-1-to-3, a novel pipeline that reconstructs physics-plausible, simulation-ready separated garments with sewing patterns and humans from an in-the-wild image. Starting with the image, our approach combines a pre-trained image-to-sewing pattern generation model for creating coarse sewing patterns with a pre-trained multi-view diffusion model to produce multi-view images. The sewing pattern is further refined using a differentiable garment simulator based on the generated multi-view images. Versatile experiments demonstrate that our optimization approach substantially enhances the geometric alignment of the reconstructed 3D garments and humans with the input image. Furthermore, by integrating a texture generation module and a human motion generation module, we produce customized physics-plausible and realistic dynamic garment demonstrations. Project page: https://dress-1-to-3.github.io/
