# Learning from Active Human Involvement through Proxy Value Propagation

arXiv: https://arxiv.org/abs/2502.03369 · HTML: https://mlsanity.com/paper/2502.03369/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 55 references that are in the map.
- First posted on arXiv 5 Feb 2025.

## Builds on (most cited first, 30 of 40)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Constrained Policy Optimization](https://mlsanity.com/paper/1705.10528/) (2017)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [Responsive Safety in Reinforcement Learning by PID Lagrangian Methods](https://mlsanity.com/paper/2007.03964/) (2020)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [Learning to Drive in a Day](https://mlsanity.com/paper/1807.00412/) (2018)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Open Problems in Cooperative AI](https://mlsanity.com/paper/2012.08630/) (2020)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [Human-in-the-Loop Imitation Learning using Remote Teleoperation](https://mlsanity.com/paper/2012.06733/) (2020)
- [Learning to Walk in the Real World with Minimal Human Effort](https://mlsanity.com/paper/2002.08550/) (2020)
- [Trial without Error: Towards Safe Reinforcement Learning via Human Intervention](https://mlsanity.com/paper/1707.05173/) (2017)
- [EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning](https://mlsanity.com/paper/1807.08364/) (2018)
- [Shared Autonomy via Deep Reinforcement Learning](https://mlsanity.com/paper/1802.01744/) (2018)
- [Learning Reward Functions by Integrating Human Demonstrations and Preferences](https://mlsanity.com/paper/1906.08928/) (2019)
- [How to Leverage Unlabeled Data in Offline Reinforcement Learning](https://mlsanity.com/paper/2202.01741/) (2022)
- [Efficient Learning of Safe Driving Policy via Human-AI Copilot Optimization](https://mlsanity.com/paper/2202.10341/) (2022)

## Built on by (most cited first, 19 of 19)

- [Robot-Gated Interactive Imitation Learning with Adaptive Intervention Mechanism](https://mlsanity.com/paper/2506.09176/) (2025)
- [HACTS: a Human-As-Copilot Teleoperation System for Robot Learning](https://mlsanity.com/paper/2503.24070/) (2025)
- [World Engine: Towards the Era of Post-Training for Autonomous Driving](https://mlsanity.com/paper/2606.19836/) (2026)
- [Data-Efficient Learning from Human Interventions for Mobile Robots](https://mlsanity.com/paper/2503.04969/) (2025)
- [From Action Labels to Sets: Rethinking Action Supervision for Imitation Learning from Corrective Feedback](https://mlsanity.com/paper/2502.07645/) (2025)
- [Predictive Preference Learning from Human Interventions](https://mlsanity.com/paper/2510.01545/) (2025)
- [Found-RL: foundation model-enhanced reinforcement learning for autonomous driving](https://mlsanity.com/paper/2602.10458/) (2026)
- [OHP-RL: Online Human Preference as Guidance in Reinforcement Learning for Robot Manipulation](https://mlsanity.com/paper/2605.15971/) (2026)
- [From Learning to Mastery: Achieving Safe and Efficient Real-World Autonomous Driving with Human-In-The-Loop Reinforcement Learning](https://mlsanity.com/paper/2510.06038/) (2025)
- [Learning Sidewalk Autopilot from Multi-Scale Imitation with Corrective Behavior Expansion](https://mlsanity.com/paper/2603.22527/) (2026)
- [GAINS: Leveraging Inconsistent Human Intervention Signals in Reinforcement Learning](https://mlsanity.com/paper/2608.15707/) (2026)
- [Confidence-Guided Human-AI Collaboration: Reinforcement Learning with Distributional Proxy Value Propagation for Autonomous Driving](https://mlsanity.com/paper/2506.03568/) (2025)
- [Efficient Soft Actor-Critic with LLM-Based Action-Level Guidance for Continuous Control](https://mlsanity.com/paper/2603.17468/) (2026)
- [Proximal State Nudging: Reducing Skill Atrophy from AI Assistance](https://mlsanity.com/paper/2605.20355/) (2026)
- [Uncertainty-Aware and Temporally Regulated Expert Advice in Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/2605.30576/) (2026)
- [From Imitation to Alignment: Human-Preference Flow Policies for Long-Horizon Sidewalk Navigation](https://mlsanity.com/paper/2606.12603/) (2026)
- [BEE: Intervention-Adaptive Real-World Reinforcement Learning with Vision-Language-Action Models](https://mlsanity.com/paper/2609.27450/) (2026)
- [ReF-HIL: Shaping the Critic around Human Action Neighborhoods for Efficient Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2609.37131/) (2026)
- [Cue the Flow: Steering Flow-Matching Policies for Open-World Delivery Manipulation](https://mlsanity.com/paper/2609.38989/) (2026)

## Abstract (arXiv)

Learning from active human involvement enables the human subject to actively intervene and demonstrate to the AI agent during training. The interaction and corrective feedback from human brings safety and AI alignment to the learning process. In this work, we propose a new reward-free active human involvement method called Proxy Value Propagation for policy optimization. Our key insight is that a proxy value function can be designed to express human intents, wherein state-action pairs in the human demonstration are labeled with high values, while those agents' actions that are intervened receive low values. Through the TD-learning framework, labeled values of demonstrated state-action pairs are further propagated to other unlabeled data generated from agents' exploration. The proxy value function thus induces a policy that faithfully emulates human behaviors. Human-in-the-loop experiments show the generality and efficiency of our method. With minimal modification to existing reinforcement learning algorithms, our method can learn to solve continuous and discrete control tasks with various human control devices, including the challenging task of driving in Grand Theft Auto V. Demo video and code are available at: https://metadriverse.github.io/pvp
