# A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion

arXiv: https://arxiv.org/abs/2502.03206 · HTML: https://mlsanity.com/paper/2502.03206/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 56 references that are in the map.
- First posted on arXiv 5 Feb 2025.

## Builds on (most cited first, 30 of 38)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behavior](https://mlsanity.com/paper/2212.03238/) (2022)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Composition](https://mlsanity.com/paper/2011.01387/) (2020)
- [Humanoid Parkour Learning](https://mlsanity.com/paper/2406.10759/) (2024)
- [HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots](https://mlsanity.com/paper/2410.21229/) (2024)
- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning](https://mlsanity.com/paper/2301.10602/) (2023)
- [Visual Whole-Body Control for Legged Loco-Manipulation](https://mlsanity.com/paper/2403.16967/) (2024)
- [Learning Symmetric and Low-energy Locomotion](https://mlsanity.com/paper/1801.08093/) (2018)
- [WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts](https://mlsanity.com/paper/2406.06005/) (2024)
- [DTC: Deep Tracking Control](https://mlsanity.com/paper/2309.15462/) (2023)
- [Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning](https://mlsanity.com/paper/2408.14472/) (2024)
- [Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.07773/) (2024)
- [Learning Humanoid Locomotion with Perceptive Internal Model](https://mlsanity.com/paper/2411.14386/) (2024)
- [A Unified MPC Framework for Whole-Body Dynamic Locomotion and Manipulation](https://mlsanity.com/paper/2103.00946/) (2021)
- [Perceptive Locomotion through Nonlinear Model Predictive Control](https://mlsanity.com/paper/2208.08373/) (2022)
- [Crocoddyl: An Efficient and Versatile Framework for Multi-Contact Optimal Control](https://mlsanity.com/paper/1909.04947/) (2019)

## Built on by (most cited first, 11 of 11)

- [BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion](https://mlsanity.com/paper/2508.08241/) (2025)
- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System](https://mlsanity.com/paper/2510.11072/) (2025)
- [FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructions](https://mlsanity.com/paper/2601.12799/) (2026)
- [Towards Adaptable Humanoid Control via Adaptive Motion Tracking](https://mlsanity.com/paper/2510.14454/) (2025)
- [From Generated Human Videos to Physically Plausible Robot Trajectories](https://mlsanity.com/paper/2512.05094/) (2025)
- [CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperation](https://mlsanity.com/paper/2602.15060/) (2026)
- [A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting](https://mlsanity.com/paper/2509.15443/) (2025)
- [PvP: Data-Efficient Humanoid Robot Learning with Proprioceptive-Privileged Contrastive Representations](https://mlsanity.com/paper/2512.13093/) (2025)
- [Scaling Behavior Foundation Model for Humanoid Robots](https://mlsanity.com/paper/2607.15163/) (2026)
- [PCHC: Enabling Preference Conditioned Humanoid Control via Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2603.24047/) (2026)

## Abstract (arXiv)

Locomotion is a fundamental skill for humanoid robots. However, most existing works make locomotion a single, tedious, unextendable, and unconstrained movement. This limits the kinematic capabilities of humanoid robots. In contrast, humans possess versatile athletic abilities-running, jumping, hopping, and finely adjusting gait parameters such as frequency and foot height. In this paper, we investigate solutions to bring such versatility into humanoid locomotion and thereby propose HugWBC: a unified and general humanoid whole-body controller for versatile locomotion. By designing a general command space in the aspect of tasks and behaviors, along with advanced techniques like symmetrical loss and intervention training for learning a whole-body humanoid controlling policy in simulation, HugWBC enables real-world humanoid robots to produce various natural gaits, including walking, jumping, standing, and hopping, with customizable parameters such as frequency, foot swing height, further combined with different body height, waist rotation, and body pitch. Beyond locomotion, HugWBC also supports real-time interventions from external upper-body controllers like teleoperation, enabling loco-manipulation with precision under any locomotive behavior. Extensive experiments validate the high tracking accuracy and robustness of HugWBC with/without upper-body intervention for all commands, and we further provide an in-depth analysis of how the various commands affect humanoid movement and offer insights into the relationships between these commands. To our knowledge, HugWBC is the first humanoid whole-body controller that supports such versatile locomotion behaviors with high robustness and flexibility.
