# ReachAgent: Enhancing Mobile Agent via Page Reaching and Operation

arXiv: https://arxiv.org/abs/2502.02955 · HTML: https://mlsanity.com/paper/2502.02955/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 22 of its 32 references that are in the map.
- First posted on arXiv 5 Feb 2025.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 22 of 22)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [CogVLM: Visual Expert for Pretrained Language Models](https://mlsanity.com/paper/2311.03079/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [AgentTuning: Enabling Generalized Agent Abilities for LLMs](https://mlsanity.com/paper/2310.12823/) (2023)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [You Only Look at Screens: Multimodal Chain-of-Action Agents](https://mlsanity.com/paper/2309.11436/) (2023)
- [Mapping Natural Language Instructions to Mobile UI Action Sequences](https://mlsanity.com/paper/2005.03776/) (2020)
- [Android in the Zoo: Chain-of-Action-Thought for GUI Agents](https://mlsanity.com/paper/2403.02713/) (2024)
- [GPT-4V in Wonderland: Large Multimodal Models for Zero-Shot Smartphone GUI Navigation](https://mlsanity.com/paper/2311.07562/) (2023)
- [RLTF: Reinforcement Learning from Unit Test Feedback](https://mlsanity.com/paper/2307.04349/) (2023)
- [ScreenAI: A Vision-Language Model for UI and Infographics Understanding](https://mlsanity.com/paper/2402.04615/) (2024)
- [UIBert: Learning Generic Multimodal Representations for UI Understanding](https://mlsanity.com/paper/2107.13731/) (2021)
- [PanGu-Coder2: Boosting Large Language Models for Code with Ranking Feedback](https://mlsanity.com/paper/2307.14936/) (2023)
- [DistRL: An Asynchronous Distributed Reinforcement Learning Framework for On-Device Control Agents](https://mlsanity.com/paper/2410.14803/) (2024)
- [ScreenQA: Large-Scale Question-Answer Pairs over Mobile App Screenshots](https://mlsanity.com/paper/2209.08199/) (2022)
- [MobileVLM: A Vision-Language Model for Better Intra- and Inter-UI Understanding](https://mlsanity.com/paper/2409.14818/) (2024)
- [MobileAgent: enhancing mobile control via human-machine interaction and SOP integration](https://mlsanity.com/paper/2401.04124/) (2024)

## Built on by (most cited first, 13 of 13)

- [LLM-Powered GUI Agents in Phone Automation: Surveying Progress and Prospects](https://mlsanity.com/paper/2504.19838/) (2025)
- [BacktrackAgent: Enhancing GUI Agent with Error Detection and Backtracking Mechanism](https://mlsanity.com/paper/2505.20660/) (2025)
- [MagicGUI: A Foundational Mobile GUI Agent with Scalable Data Pipeline and Reinforcement Fine-tuning](https://mlsanity.com/paper/2508.03700/) (2025)
- [Don't Act Blindly: Robust GUI Automation via Action-Effect Verification and Self-Correction](https://mlsanity.com/paper/2604.05477/) (2026)
- [MapAgent: Trajectory-Constructed Memory-Augmented Planning for Mobile Task Automation](https://mlsanity.com/paper/2507.21953/) (2025)
- [History-Aware Reasoning for GUI Agents](https://mlsanity.com/paper/2511.09127/) (2025)
- [BIMgent: Towards Autonomous Building Modeling via Computer-use Agents](https://mlsanity.com/paper/2506.07217/) (2025)
- [MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference Learning](https://mlsanity.com/paper/2505.12299/) (2025)
- [GEM: Gaussian Embedding Modeling for Out-of-Distribution Detection in GUI Agents](https://mlsanity.com/paper/2505.12842/) (2025)
- [AndroidControl-Curated: Revealing the True Potential of GUI Agents through Benchmark Purification](https://mlsanity.com/paper/2510.18488/) (2025)
- [MagicGUI-RMS: A Multi-Agent Reward Model System for Self-Evolving GUI Agents via Automated Feedback Reflux](https://mlsanity.com/paper/2601.13060/) (2026)
- [Towards Pervasive Distributed Agentic Generative AI -- A State of The Art](https://mlsanity.com/paper/2506.13324/) (2025)
- [A Multimodal GUI Architecture for Interfacing with LLM-Based Conversational Assistants](https://mlsanity.com/paper/2510.06223/) (2025)

## Abstract (arXiv)

Recently, mobile AI agents have gained increasing attention. Given a task, mobile AI agents can interact with mobile devices in multiple steps and finally form a GUI flow that solves the task. However, existing agents tend to focus on most task-relevant elements at each step, leading to local optimal solutions and ignoring the overall GUI flow. To address this issue, we constructed a training dataset called MobileReach, which breaks the task into page reaching and operation subtasks. Furthermore, we propose ReachAgent, a two-stage framework that focuses on improving its task-completion abilities. It utilizes the page reaching and page operation subtasks, along with reward-based preference GUI flows, to further enhance the agent. Experimental results show that ReachAgent significantly improves the IoU Acc and Text Acc by 7.12% and 7.69% on the step-level and 4.72% and 4.63% on the task-level compared to the SOTA agent. Our data and code will be released upon acceptance.
