# LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models

arXiv: https://arxiv.org/abs/2502.02441 · HTML: https://mlsanity.com/paper/2502.02441/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 35 references that are in the map.
- First posted on arXiv 4 Feb 2025.

## Builds on (most cited first, 21 of 21)

- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Large Language Models](https://mlsanity.com/paper/2307.05782/) (2023)
- [Large Language Model based Multi-Agents: A Survey of Progress and Challenges](https://mlsanity.com/paper/2402.01680/) (2024)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [Personal LLM Agents: Insights and Survey about the Capability, Efficiency and Security](https://mlsanity.com/paper/2401.05459/) (2024)
- [LLMs Can't Plan, But Can Help Planning in LLM-Modulo Frameworks](https://mlsanity.com/paper/2402.01817/) (2024)
- [Chat-3D: Data-efficiently Tuning Large Language Model for Universal Dialogue of 3D Scenes](https://mlsanity.com/paper/2308.08769/) (2023)
- [MindAgent: Emergent Gaming Interaction](https://mlsanity.com/paper/2309.09971/) (2023)
- [LLMR: Real-time Prompting of Interactive Worlds using Large Language Models](https://mlsanity.com/paper/2309.12276/) (2023)
- [Robust Planning with LLM-Modulo Framework: Case Study in Travel Planning](https://mlsanity.com/paper/2405.20625/) (2024)
- [Can We Rely on LLM Agents to Draft Long-Horizon Plans? Let's Take TravelPlanner as an Example](https://mlsanity.com/paper/2408.06318/) (2024)
- [Pre-trained Language Models as Prior Knowledge for Playing Text-based Games](https://mlsanity.com/paper/2107.08408/) (2021)
- [Real-time Animation Generation and Control on Rigged Models via Large Language Models](https://mlsanity.com/paper/2310.17838/) (2023)
- [MagicItem: Dynamic Behavior Design of Virtual Objects with Large Language Models in a Consumer Metaverse Platform](https://mlsanity.com/paper/2406.13242/) (2024)
- [Enabling Waypoint Generation for Collaborative Robots using LLMs and Mixed Reality](https://mlsanity.com/paper/2403.09308/) (2024)
- [Voice2Action: Language Models as Agent for Efficient Real-Time Interaction in Virtual Reality](https://mlsanity.com/paper/2310.00092/) (2023)

## Built on by (most cited first, 7 of 7)

- [Learning to Generate Structured Output with Schema Reinforcement Learning](https://mlsanity.com/paper/2502.18878/) (2025)
- [AIvaluateXR: An Evaluation Framework for on-Device AI in XR with Benchmarking Results](https://mlsanity.com/paper/2502.15761/) (2025)
- [When Generative AI Meets Extended Reality: Enabling Scalable and Natural Interactions](https://mlsanity.com/paper/2601.15308/) (2026)
- [PRISM-XR: Empowering Privacy-Aware XR Collaboration with Multimodal Large Language Models](https://mlsanity.com/paper/2602.10154/) (2026)
- [ColLab: A Collaborative Spatial Progressive Data Engine for Referring Expression Comprehension and Generation](https://mlsanity.com/paper/2509.23955/) (2025)
- [Exploring User Acceptance and Concerns toward LLM-powered Conversational Agents in Immersive Extended Reality](https://mlsanity.com/paper/2512.15343/) (2025)
- [Dynamic Multimodal Expression Generation for LLM-Driven Pedagogical Agents: From User Experience Perspective](https://mlsanity.com/paper/2603.09536/) (2026)

## Abstract (arXiv)

The integration of Large Language Models (LLMs) like GPT-4 with Extended Reality (XR) technologies offers the potential to build truly immersive XR environments that interact with human users through natural language, e.g., generating and animating 3D scenes from audio inputs. However, the complexity of XR environments makes it difficult to accurately extract relevant contextual data and scene/object parameters from an overwhelming volume of XR artifacts. It leads to not only increased costs with pay-per-use models, but also elevated levels of generation errors. Moreover, existing approaches focusing on coding script generation are often prone to generation errors, resulting in flawed or invalid scripts, application crashes, and ultimately a degraded user experience. To overcome these challenges, we introduce LLMER, a novel framework that creates interactive XR worlds using JSON data generated by LLMs. Unlike prior approaches focusing on coding script generation, LLMER translates natural language inputs into JSON data, significantly reducing the likelihood of application crashes and processing latency. It employs a multi-stage strategy to supply only the essential contextual information adapted to the user's request and features multiple modules designed for various XR tasks. Our preliminary user study reveals the effectiveness of the proposed system, with over 80% reduction in consumed tokens and around 60% reduction in task completion time compared to state-of-the-art approaches. The analysis of users' feedback also illuminates a series of directions for further optimization.
