# Reinforcement Learning with Segment Feedback

arXiv: https://arxiv.org/abs/2502.01876 · HTML: https://mlsanity.com/paper/2502.01876/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 12 of its 24 references that are in the map.
- First posted on arXiv 3 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 12 of 12)

- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [An Introduction to Matrix Concentration Inequalities](https://mlsanity.com/paper/1501.01571/) (2015)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Improved Optimistic Algorithms for Logistic Bandits](https://mlsanity.com/paper/2002.07530/) (2020)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [Reinforcement Learning with Trajectory Feedback](https://mlsanity.com/paper/2008.06036/) (2020)
- [On the Theory of Reinforcement Learning with Once-per-Episode Feedback](https://mlsanity.com/paper/2105.14363/) (2021)
- [Self-Concordant Analysis of Generalized Linear Bandits with Forgetting](https://mlsanity.com/paper/2011.00819/) (2020)
- [Near-Optimal Discrete Optimization for Experimental Design: A Regret Minimization Approach](https://mlsanity.com/paper/1711.05174/) (2017)
- [Harnessing Causality in Reinforcement Learning With Bagged Decision Times](https://mlsanity.com/paper/2410.14659/) (2024)

## Built on by (most cited first, 4 of 4)

- [Temporal GRPO: Beyond Trajectory-Level Credit in Vision-Language-Action Reinforcement Learning](https://mlsanity.com/paper/2608.13026/) (2026)
- [Learning Markov Decision Processes under Fully Bandit Feedback](https://mlsanity.com/paper/2602.02260/) (2026)
- [SP3O: Reinforcement Learning from Segment Preferences without Reward Modeling](https://mlsanity.com/paper/2608.02951/) (2026)
- [Sufficiency of Zeroth-Order Reward Shaping for Policy Gradient in Stabilization Control](https://mlsanity.com/paper/2609.34695/) (2026)

## Abstract (arXiv)

Standard reinforcement learning (RL) assumes that an agent can observe a reward for each state-action pair. However, in practical applications, it is often difficult and costly to collect a reward for each state-action pair. While there have been several works considering RL with trajectory feedback, it is unclear if trajectory feedback is inefficient for learning when trajectories are long. In this work, we consider a model named RL with segment feedback, which offers a general paradigm filling the gap between per-state-action feedback and trajectory feedback. In this model, we consider an episodic Markov decision process (MDP), where each episode is divided into m segments, and the agent observes reward feedback only at the end of each segment. Under this model, we study two popular feedback settings: binary feedback and sum feedback, where the agent observes a binary outcome and a reward sum according to the underlying reward function, respectively. To investigate the impact of the number of segments m on learning performance, we design efficient algorithms and establish regret upper and lower bounds for both feedback settings. Our theoretical and experimental results show that: under binary feedback, increasing the number of segments m decreases the regret at an exponential rate; in contrast, surprisingly, under sum feedback, increasing m does not reduce the regret significantly.
