# Search-Based Adversarial Estimates for Improving Sample Efficiency in Off-Policy Reinforcement Learning

arXiv: https://arxiv.org/abs/2502.01558 · HTML: https://mlsanity.com/paper/2502.01558/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Adversarial robustness and RL in finance, one of 15 directions in Deep reinforcement learning methods.
- Builds on 14 of its 23 references that are in the map.
- First posted on arXiv 3 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [Adversarial robustness and RL in finance](https://mlsanity.com/deeprl/adversarial-robustness-and-rl-in-finance/)

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress](https://mlsanity.com/paper/2206.01626/) (2022)
- [Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration](https://mlsanity.com/paper/2202.04628/) (2022)
- [Online Adaptation for Enhancing Imitation Learning Policies](https://mlsanity.com/paper/2406.04913/) (2024)
- [Improving Behavioural Cloning with Human-Driven Dynamic Dataset Augmentation](https://mlsanity.com/paper/2201.07719/) (2022)

## Built on by (most cited first, 1 of 1)

- [Avoiding Death through Fear Intrinsic Conditioning](https://mlsanity.com/paper/2506.05529/) (2025)

## Abstract (arXiv)

Sample inefficiency is a long-lasting challenge in deep reinforcement learning (DRL). Despite dramatic improvements have been made, the problem is far from being solved and is especially challenging in environments with sparse or delayed rewards. In our work, we propose to use Adversarial Estimates as a new, simple and efficient approach to mitigate this problem for a class of feedback-based DRL algorithms. Our approach leverages latent similarity search from a small set of human-collected trajectories to boost learning, using only five minutes of human-recorded experience. The results of our study show algorithms trained with Adversarial Estimates converge faster than their original version. Moreover, we discuss how our approach could enable learning in feedback-based algorithms in extreme scenarios with very sparse rewards.
