# VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion

arXiv: https://arxiv.org/abs/2502.01536 · HTML: https://mlsanity.com/paper/2502.01536/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 35 of its 45 references that are in the map.
- First posted on arXiv 3 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 35)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Searching for MobileNetV3](https://mlsanity.com/paper/1905.02244/) (2019)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI](https://mlsanity.com/paper/2410.00425/) (2024)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [Robot Operating System 2: Design, Architecture, and Uses In The Wild](https://mlsanity.com/paper/2211.07752/) (2022)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [GenSim: Generating Robotic Simulation Tasks via Large Language Models](https://mlsanity.com/paper/2310.01361/) (2023)
- [Rethinking Inductive Biases for Surface Normal Estimation](https://mlsanity.com/paper/2403.00712/) (2024)
- [Humanoid Parkour Learning](https://mlsanity.com/paper/2406.10759/) (2024)
- [DrivingDiffusion: Layout-Guided multi-view driving scene video generation with latent diffusion model](https://mlsanity.com/paper/2310.07771/) (2023)
- [RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator](https://mlsanity.com/paper/2411.11839/) (2024)
- [Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representation](https://mlsanity.com/paper/2408.14873/) (2024)
- [NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields](https://mlsanity.com/paper/2210.04932/) (2022)
- [Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation](https://mlsanity.com/paper/2501.06693/) (2025)
- [RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning](https://mlsanity.com/paper/2409.20291/) (2024)

## Built on by (most cited first, 22 of 22)

- [GaussGym: An open-source real-to-sim framework for learning locomotion from pixels](https://mlsanity.com/paper/2510.15352/) (2025)
- [Robot Learning from a Physical World Model](https://mlsanity.com/paper/2511.07416/) (2025)
- [Towards Physically Executable 3D Gaussian for Embodied Navigation](https://mlsanity.com/paper/2510.21307/) (2025)
- [Robot Learning from Any Images](https://mlsanity.com/paper/2509.22970/) (2025)
- [Dreamland: Controllable World Creation with Simulator and Generative Models](https://mlsanity.com/paper/2506.08006/) (2025)
- [ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles](https://mlsanity.com/paper/2602.11575/) (2026)
- [TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour](https://mlsanity.com/paper/2602.02331/) (2026)
- [SLAP: Shortcut Learning for Abstract Planning](https://mlsanity.com/paper/2511.01107/) (2025)
- [IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion](https://mlsanity.com/paper/2508.13153/) (2025)
- [VLD: Visual Language Goal Distance for Reinforcement Learning Navigation](https://mlsanity.com/paper/2512.07976/) (2025)
- [Toward Reliable Sim-to-Real Predictability for MoE-based Robust Quadrupedal Locomotion](https://mlsanity.com/paper/2602.00678/) (2026)
- [CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis](https://mlsanity.com/paper/2607.07601/) (2026)
- [UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting](https://mlsanity.com/paper/2504.02158/) (2025)
- [DSG-World: Learning a 3D Gaussian World Model from Dual State Videos](https://mlsanity.com/paper/2506.05217/) (2025)
- [Flexible Locomotion Learning with Diffusion Model Predictive Control](https://mlsanity.com/paper/2510.04234/) (2025)
- [CoEnv: Driving Embodied Multi-Agent Collaboration via Compositional Environment](https://mlsanity.com/paper/2604.05484/) (2026)
- [REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer](https://mlsanity.com/paper/2605.08713/) (2026)
- [NVSim: Novel View Synthesis Simulator for Large Scale Indoor Navigation](https://mlsanity.com/paper/2510.24335/) (2025)
- [Sparse View Distractor-Free Gaussian Splatting](https://mlsanity.com/paper/2603.01603/) (2026)
- [ParkingWorld: End-to-End Autonomous Parking Reinforcement Learning from Corrective Experience in 3DGS Simulation](https://mlsanity.com/paper/2605.25029/) (2026)
- [The Neverwhere Visual Parkour Benchmark Suite](https://mlsanity.com/paper/2609.16443/) (2026)
- [Distilling Privileged Control Barrier Functions into RGB-Only Safety Filters for Dynamic Visual Navigation](https://mlsanity.com/paper/2609.36520/) (2026)

## Abstract (arXiv)

Recent success in legged robot locomotion is attributed to the integration of reinforcement learning and physical simulators. However, these policies often encounter challenges when deployed in real-world environments due to sim-to-real gaps, as simulators typically fail to replicate visual realism and complex real-world geometry. Moreover, the lack of realistic visual rendering limits the ability of these policies to support high-level tasks requiring RGB-based perception like ego-centric navigation. This paper presents a Real-to-Sim-to-Real framework that generates photorealistic and physically interactive "digital twin" simulation environments for visual navigation and locomotion learning. Our approach leverages 3D Gaussian Splatting (3DGS) based scene reconstruction from multi-view images and integrates these environments into simulations that support ego-centric visual perception and mesh-based physical interactions. To demonstrate its effectiveness, we train a reinforcement learning policy within the simulator to perform a visual goal-tracking task. Extensive experiments show that our framework achieves RGB-only sim-to-real policy transfer. Additionally, our framework facilitates the rapid adaptation of robot policies with effective exploration capability in complex new environments, highlighting its potential for applications in households and factories.
