# Symmetry-Guided Memory Augmentation for Efficient Locomotion Learning

arXiv: https://arxiv.org/abs/2502.01521 · HTML: https://mlsanity.com/paper/2502.01521/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 25 of its 28 references that are in the map.
- First posted on arXiv 3 Feb 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 25 of 25)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Physics-informed neural networks (PINNs) for fluid mechanics: A review](https://mlsanity.com/paper/2105.09506/) (2021)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [SO(2)-Equivariant Reinforcement Learning](https://mlsanity.com/paper/2203.04439/) (2022)
- [Data Efficient Reinforcement Learning for Legged Robots](https://mlsanity.com/paper/1907.03613/) (2019)
- [Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations](https://mlsanity.com/paper/2206.11693/) (2022)
- [Learning Quadruped Locomotion Using Differentiable Simulation](https://mlsanity.com/paper/2403.14864/) (2024)
- [Symmetry Considerations for Learning Task Symmetric Robot Policies](https://mlsanity.com/paper/2403.04359/) (2024)
- [Leveraging Symmetry in RL-based Legged Locomotion Control](https://mlsanity.com/paper/2403.17320/) (2024)
- [Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions](https://mlsanity.com/paper/2209.07899/) (2022)
- [FLD: Fourier Latent Dynamics for Structured Motion Representation and Learning](https://mlsanity.com/paper/2402.13820/) (2024)
- [Learning to Walk from Three Minutes of Real-World Data with Semi-structured Dynamics Models](https://mlsanity.com/paper/2410.09163/) (2024)
- [Morphological Symmetries in Robotics](https://mlsanity.com/paper/2402.15552/) (2024)
- [Learning Emergent Gaits with Decentralized Phase Oscillators: on the role of Observations, Rewards, and Feedback](https://mlsanity.com/paper/2402.08662/) (2024)
- [MetaLoco: Universal Quadrupedal Locomotion with Meta-Reinforcement Learning and Motion Imitation](https://mlsanity.com/paper/2407.17502/) (2024)

## Built on by (most cited first, 3 of 3)

- [LocoFormer: Generalist Locomotion via Long-context Adaptation](https://mlsanity.com/paper/2509.23745/) (2025)
- [Morphologically Symmetric Reinforcement Learning for Ambidextrous Bimanual Manipulation](https://mlsanity.com/paper/2505.05287/) (2025)
- [SWAP: Symmetric Equivariant World-Model for Agile Robot Parkour](https://mlsanity.com/paper/2606.19928/) (2026)

## Abstract (arXiv)

Training reinforcement learning (RL) policies for legged locomotion often requires extensive environment interactions, which are costly and time-consuming. We propose Symmetry-Guided Memory Augmentation (SGMA), a framework that improves training efficiency by combining structured experience augmentation with memory-based context inference. Our method leverages robot and task symmetries to generate additional, physically consistent training experiences without requiring extra interactions. To avoid the pitfalls of naive augmentation, we extend these transformations to the policy's memory states, enabling the agent to retain task-relevant context and adapt its behavior accordingly. We evaluate the approach on quadruped and humanoid robots in simulation, as well as on a real quadruped platform. Across diverse locomotion tasks involving joint failures and payload variations, our method achieves efficient policy training while maintaining robust performance, demonstrating a practical route toward data-efficient RL for legged robots.
