# Language-to-Space Programming for Training-Free 3D Visual Grounding

arXiv: https://arxiv.org/abs/2502.01401 · HTML: https://mlsanity.com/paper/2502.01401/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 62 references that are in the map.
- First posted on arXiv 3 Feb 2025.

## Builds on (most cited first, 26 of 26)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Teaching Large Language Models to Self-Debug](https://mlsanity.com/paper/2304.05128/) (2023)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Inference Scaling Laws: An Empirical Analysis of Compute-Optimal Inference for Problem-Solving with Language Models](https://mlsanity.com/paper/2408.00724/) (2024)
- [InstanceRefer: Cooperative Holistic Understanding for Visual Grounding on Point Clouds through Instance Multi-level Contextual Referring](https://mlsanity.com/paper/2103.01128/) (2021)
- [Multi-View Transformer for 3D Visual Grounding](https://mlsanity.com/paper/2204.02174/) (2022)
- [LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent](https://mlsanity.com/paper/2309.12311/) (2023)
- [SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding](https://mlsanity.com/paper/2401.09340/) (2024)
- [Bottom Up Top Down Detection Transformers for Language Grounding in Images and Point Clouds](https://mlsanity.com/paper/2112.08879/) (2021)
- [SAT: 2D Semantics Assisted Training for 3D Visual Grounding](https://mlsanity.com/paper/2105.11450/) (2021)
- [Chain of Code: Reasoning with a Language Model-Augmented Code Emulator](https://mlsanity.com/paper/2312.04474/) (2023)
- [Language Conditioned Spatial Relation Reasoning for 3D Object Grounding](https://mlsanity.com/paper/2211.09646/) (2022)
- [EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Grounding](https://mlsanity.com/paper/2209.14941/) (2022)
- [SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2412.04383/) (2024)
- [Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2311.15383/) (2023)
- [NS3D: Neuro-Symbolic Grounding of 3D Objects and Relations](https://mlsanity.com/paper/2303.13483/) (2023)
- [VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding](https://mlsanity.com/paper/2410.13860/) (2024)
- [Programming Every Example: Lifting Pre-training Data Quality Like Experts at Scale](https://mlsanity.com/paper/2409.17115/) (2024)
- [CoT3DRef: Chain-of-Thoughts Data-Efficient 3D Visual Grounding](https://mlsanity.com/paper/2310.06214/) (2023)
- [Transcrib3D: 3D Referring Expression Resolution through Large Language Models](https://mlsanity.com/paper/2404.19221/) (2024)
- [RG-SAN: Rule-Guided Spatial Awareness Network for End-to-End 3D Referring Expression Segmentation](https://mlsanity.com/paper/2412.02402/) (2024)
- [Naturally Supervised 3D Visual Grounding with Language-Regularized Concept Learners](https://mlsanity.com/paper/2404.19696/) (2024)

## Built on by (most cited first, 8 of 8)

- [SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Grounding](https://mlsanity.com/paper/2506.21924/) (2025)
- [Transductive Visual Programming: Evolving Tool Libraries from Experience for Spatial Reasoning](https://mlsanity.com/paper/2512.20934/) (2025)
- [Z3D: Zero-Shot 3D Visual Grounding from Images](https://mlsanity.com/paper/2602.03361/) (2026)
- [Distilling Neuro-Symbolic Programs into 3D Multi-modal LLMs](https://mlsanity.com/paper/2606.01215/) (2026)
- [Think, Act, Build: An Agentic Framework with Vision Language Models for Zero-Shot 3D Visual Grounding](https://mlsanity.com/paper/2604.00528/) (2026)
- [SSR3D-LLM: Structured Spatial Reasoning via Latent Steps for Fine-Grained Grounding in Unified 3D-LLMs](https://mlsanity.com/paper/2605.28490/) (2026)
- [PruneGround: Plug-and-play Spatial Pruning for 3D Visual Grounding](https://mlsanity.com/paper/2606.31148/) (2026)
- [Token-Budgeted Candidate Retrieval for 3D Scene-Grounded VLMs: Category Names vs. Pairwise Geometry](https://mlsanity.com/paper/2610.14207/) (2026)

## Abstract (arXiv)

3D visual grounding (3DVG) is challenging due to the need to understand 3D spatial relations. While supervised approaches have achieved superior performance, they are constrained by the scarcity and high annotation costs of 3D vision-language datasets. Training-free approaches based on LLMs/VLMs eliminate the need for large-scale training data, but they either incur prohibitive grounding time and token costs or have unsatisfactory accuracy. To address the challenges, we introduce a novel method for training-free 3D visual grounding, namely Language-to-Space Programming (LaSP). LaSP introduces LLM-generated codes to analyze 3D spatial relations among objects, along with a pipeline that evaluates and optimizes the codes automatically. Experimental results demonstrate that LaSP achieves 52.9% accuracy on the Nr3D benchmark, ranking among the best training-free methods. Moreover, it substantially reduces the grounding time and token costs, offering a balanced trade-off between performance and efficiency.
