# Inferring the Unspoken: Aligning Embodied Agents with Implicit Preferences

arXiv: https://arxiv.org/abs/2502.00858 · HTML: https://mlsanity.com/paper/2502.00858/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 18 of its 64 references that are in the map.
- First posted on arXiv 2 Feb 2025.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)
- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 18 of 18)

- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [MemGPT: Towards LLMs as Operating Systems](https://mlsanity.com/paper/2310.08560/) (2023)
- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [DAGs with NO TEARS: Continuous Optimization for Structure Learning](https://mlsanity.com/paper/1803.01422/) (2018)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Dark, Beyond Deep: A Paradigm Shift to Cognitive AI with Humanlike Common Sense](https://mlsanity.com/paper/2004.09044/) (2020)
- [TIDEE: Tidying Up Novel Rooms using Visuo-Semantic Commonsense Priors](https://mlsanity.com/paper/2207.10761/) (2022)
- [Learning to Simulate Daily Activities via Modeling Dynamic Human Needs](https://mlsanity.com/paper/2302.10897/) (2023)
- [Active Reasoning in an Open-World Environment](https://mlsanity.com/paper/2311.02018/) (2023)
- [Pragmatic Embodied Spoken Instruction Following in Human-Robot Collaboration with Theory of Mind](https://mlsanity.com/paper/2409.10849/) (2024)

## Built on by (most cited first, 4 of 4)

- [Embodied Agents Meet Personalization: Investigating Challenges and Solutions Through the Lens of Memory Utilization](https://mlsanity.com/paper/2505.16348/) (2025)
- [Learning Personalized Agents from Human Feedback](https://mlsanity.com/paper/2602.16173/) (2026)
- [Heterogeneous Adversarial Play in Interactive Environments](https://mlsanity.com/paper/2510.18407/) (2025)
- [HygieneRoboBench: Benchmarking Hygiene-Aware Planning for Household Robots](https://mlsanity.com/paper/2610.08642/) (2026)

## Abstract (arXiv)

Natural-language instructions rarely specify every detail required for embodied action. An agent asked to ``prepare an apple,'' for example, must still determine whether to wash or cut it, where to place it, and in what order to perform these actions. Such decisions often reflect user-specific preferences that are demonstrated through behavior but never explicitly stated. We study whether embodied agents can infer these latent preferences from a small number of prior demonstrations and apply them when planning in new situations. To support systematic evaluation, we introduce Preference-based Planning (PbP), a benchmark containing 5,000 evaluation groups and 290 preferences organized into three levels: atomic action parameters, strategic interaction and placement policies, and temporal ordering constraints. We further propose Inferring the Unspoken (InTU), a two-stage framework that first verbalizes the preference inferred from multimodal behavioral demonstrations and then generates an action plan conditioned on that explicit representation. Experiments with video-language and language models reveal a substantial preference-acquisition gap: models plan effectively when given the ground-truth preference, but their performance degrades sharply when the same preference must be inferred from behavior. Explicit verbalization consistently improves alignment over direct end-to-end planning, particularly for strong multimodal models, and provides greater robustness when preferences must transfer across visually distinct scenes. These results identify visual-to-semantic preference acquisition, rather than preference-conditioned planning alone, as a central bottleneck in personalized embodied intelligence. They also demonstrate that language can serve as an interpretable and transferable intermediate representation between observed behavior and personalized action.
