# Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answering

arXiv: https://arxiv.org/abs/2502.00342 · HTML: https://mlsanity.com/paper/2502.00342/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 75 of its 112 references that are in the map.
- First posted on arXiv 1 Feb 2025.

## Builds on (most cited first, 30 of 75)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [SQuAD: 100,000+ Questions for Machine Comprehension of Text](https://mlsanity.com/paper/1606.05250/) (2016)
- [OPT: Open Pre-trained Transformer Language Models](https://mlsanity.com/paper/2205.01068/) (2022)
- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [CIDEr: Consensus-based Image Description Evaluation](https://mlsanity.com/paper/1411.5726/) (2014)
- [SentencePiece: A simple and language independent subword tokenizer and detokenizer for Neural Text Processing](https://mlsanity.com/paper/1808.06226/) (2018)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [ChartQA: A Benchmark for Question Answering about Charts with Visual and Logical Reasoning](https://mlsanity.com/paper/2203.10244/) (2022)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [SPICE: Semantic Propositional Image Caption Evaluation](https://mlsanity.com/paper/1607.08822/) (2016)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)](https://mlsanity.com/paper/2309.17421/) (2023)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [Deep Learning for 3D Point Clouds: A Survey](https://mlsanity.com/paper/1912.12033/) (2019)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)

## Built on by (most cited first, 11 of 11)

- [CVP: Central-Peripheral Vision-Inspired Multimodal Model for Spatial Reasoning](https://mlsanity.com/paper/2512.08135/) (2025)
- [SpatialEvo: Self-Evolving Spatial Intelligence via Deterministic Geometric Environments](https://mlsanity.com/paper/2604.14144/) (2026)
- [Uni3D-MoE: Scalable Multimodal 3D Scene Understanding via Mixture of Experts](https://mlsanity.com/paper/2505.21079/) (2025)
- [POMA-3D: The Point Map Way to 3D Scene Understanding](https://mlsanity.com/paper/2511.16567/) (2025)
- [Descrip3D: Enhancing Large Language Model-based 3D Scene Understanding with Object-Level Text Descriptions](https://mlsanity.com/paper/2507.14555/) (2025)
- [SeGPruner: Semantic-Geometric Visual Token Pruner for 3D Question Answering](https://mlsanity.com/paper/2603.29437/) (2026)
- [RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusion](https://mlsanity.com/paper/2512.18386/) (2025)
- [DeepThink3D: Enhancing Large Language Models with Programmatic Reasoning in Complex 3D Situated Reasoning Tasks](https://mlsanity.com/paper/2508.15548/) (2025)
- [RGB-Pointmap Pretraining for Unified 3D Scene Understanding](https://mlsanity.com/paper/2604.02546/) (2026)
- [IndustryAssetEQA: A Neurosymbolic Operational Intelligence System for Embodied Question Answering in Industrial Asset Maintenance](https://mlsanity.com/paper/2604.23446/) (2026)
- [An overview of 3D Vision-Language Models](https://mlsanity.com/paper/2609.05583/) (2026)

## Abstract (arXiv)

3D Scene Question Answering (3D SQA) represents an interdisciplinary task that integrates 3D visual perception and natural language processing, empowering intelligent agents to comprehend and interact with complex 3D environments. Recent advances in large multimodal modelling have driven the creation of diverse datasets and spurred the development of instruction-tuning and zero-shot methods for 3D SQA. However, this rapid progress introduces challenges, particularly in achieving unified analysis and comparison across datasets and baselines. In this survey, we provide the first comprehensive and systematic review of 3D SQA. We organize existing work from three perspectives: datasets, methodologies, and evaluation metrics. Beyond basic categorization, we identify shared architectural patterns across methods. Our survey further synthesizes core limitations and discusses how current trends, such as instruction tuning, multimodal alignment, and zero-shot, can shape future developments. Finally, we propose a range of promising research directions covering dataset construction, task generalization, interaction modeling, and unified evaluation protocols. This work aims to serve as a foundation for future research and foster progress toward more generalizable and intelligent 3D SQA systems.
