# A Theoretical Justification for Asymmetric Actor-Critic Algorithms

arXiv: https://arxiv.org/abs/2501.19116 · HTML: https://mlsanity.com/paper/2501.19116/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 30 of its 45 references that are in the map.
- First posted on arXiv 31 Jan 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 30)

- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Deep Variational Reinforcement Learning for POMDPs](https://mlsanity.com/paper/1806.02426/) (2018)
- [Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning](https://mlsanity.com/paper/2004.14646/) (2020)
- [Memory-based control with recurrent neural networks](https://mlsanity.com/paper/1512.04455/) (2015)
- [Approximate information state for approximate planning and reinforcement learning in partially observed systems](https://mlsanity.com/paper/2010.08843/) (2020)
- [Shaping Belief States with Generative Environment Models for RL](https://mlsanity.com/paper/1906.09237/) (2019)
- [Bridging State and History Representations: Understanding Self-Predictive RL](https://mlsanity.com/paper/2401.08898/) (2024)
- [On Improving Deep Reinforcement Learning for POMDPs](https://mlsanity.com/paper/1804.06309/) (2018)
- [Learning and Querying Fast Generative Models for Reinforcement Learning](https://mlsanity.com/paper/1802.03006/) (2018)
- [Variational Recurrent Models for Solving Partially Observable Control Tasks](https://mlsanity.com/paper/1912.10703/) (2019)
- [Simple Agent, Complex Environment: Efficient Reinforcement Learning with Agent States](https://mlsanity.com/paper/2102.05261/) (2021)
- [Neural Predictive Belief Representations](https://mlsanity.com/paper/1811.06407/) (2018)
- [Data-driven Planning via Imitation Learning](https://mlsanity.com/paper/1711.06391/) (2017)
- [Unbiased Asymmetric Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/2105.11674/) (2021)
- [Robust Asymmetric Learning in POMDPs](https://mlsanity.com/paper/2012.15566/) (2020)
- [A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo](https://mlsanity.com/paper/2406.12563/) (2024)
- [Finite-Time Analysis of Natural Actor-Critic for POMDPs](https://mlsanity.com/paper/2202.09753/) (2022)
- [Provable Partially Observable Reinforcement Learning with Privileged Information](https://mlsanity.com/paper/2412.00985/) (2024)
- [Recurrent networks, hidden states and beliefs in partially observable environments](https://mlsanity.com/paper/2208.03520/) (2022)
- [Informed POMDP: Leveraging Additional Information in Model-Based RL](https://mlsanity.com/paper/2306.11488/) (2023)
- [The Wasserstein Believer: Learning Belief Updates for Partially Observable Environments through Reliable Latent Space Models](https://mlsanity.com/paper/2303.03284/) (2023)
- [Agent-state based policies in POMDPs: Beyond belief-state MDPs](https://mlsanity.com/paper/2409.15703/) (2024)
- [Convergence of Gradient Descent for Recurrent Neural Networks: A Nonasymptotic Analysis](https://mlsanity.com/paper/2402.12241/) (2024)
- [Recurrent Natural Policy Gradient for POMDPs](https://mlsanity.com/paper/2405.18221/) (2024)

## Built on by (most cited first, 6 of 6)

- [Informed Asymmetric Actor-Critic: Leveraging Privileged Signals Beyond Full-State Access](https://mlsanity.com/paper/2509.26000/) (2025)
- [Overcoming Scaling Limits in On-Policy Self-Distillation for LLM Reasoning](https://mlsanity.com/paper/2609.37915/) (2026)
- [Reinformed Dreamer: An Asymmetric World Model Efficiently Trained through Latent Guidance](https://mlsanity.com/paper/2607.26040/) (2026)
- [Learning Suffers More Than the Policy Class Under Partial Observability: A Closed-Form Analysis](https://mlsanity.com/paper/2608.07228/) (2026)
- [Shared Actors Need Not Share Critics: Effects of Value Mismatch in Parallel Reinforcement Learning](https://mlsanity.com/paper/2608.26481/) (2026)
- [Memory-State Critic for Asymmetric Actor-Critic with Application to Vision-Based Pursuit-Evasion](https://mlsanity.com/paper/2610.03830/) (2026)

## Abstract (arXiv)

In reinforcement learning for partially observable environments, many successful algorithms have been developed within the asymmetric learning paradigm. This paradigm leverages additional state information available at training time for faster learning. Although the proposed learning objectives are usually theoretically sound, these methods still lack a precise theoretical justification for their potential benefits. We propose such a justification for asymmetric actor-critic algorithms with linear function approximators by adapting a finite-time convergence analysis to this setting. The resulting finite-time bound reveals that the asymmetric critic eliminates error terms arising from aliasing in the agent state.
