# ASAP: Exploiting the Satisficing Generalization Edge in Neural Combinatorial Optimization

arXiv: https://arxiv.org/abs/2501.17377 · HTML: https://mlsanity.com/paper/2501.17377/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 35 of its 56 references that are in the map.
- First posted on arXiv 29 Jan 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 30 of 35)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Pointer Networks](https://mlsanity.com/paper/1506.03134/) (2015)
- [Attention, Learn to Solve Routing Problems!](https://mlsanity.com/paper/1803.08475/) (2018)
- [Machine Learning for Combinatorial Optimization: a Methodological Tour d'Horizon](https://mlsanity.com/paper/1811.06128/) (2018)
- [Neural Combinatorial Optimization with Reinforcement Learning](https://mlsanity.com/paper/1611.09940/) (2016)
- [Learning Combinatorial Optimization Algorithms over Graphs](https://mlsanity.com/paper/1704.01665/) (2017)
- [POMO: Policy Optimization with Multiple Optima for Reinforcement Learning](https://mlsanity.com/paper/2010.16011/) (2020)
- [Reinforcement Learning for Solving the Vehicle Routing Problem](https://mlsanity.com/paper/1802.04240/) (2018)
- [Reinforcement Learning for Combinatorial Optimization: A Survey](https://mlsanity.com/paper/2003.03600/) (2020)
- [DIFUSCO: Graph-based Diffusion Solvers for Combinatorial Optimization](https://mlsanity.com/paper/2302.08224/) (2023)
- [Generalize a Small Pre-trained Model to Arbitrarily Large TSP Instances](https://mlsanity.com/paper/2012.10658/) (2020)
- [Neural Combinatorial Optimization with Heavy Decoder: Toward Large Scale Generalization](https://mlsanity.com/paper/2310.07985/) (2023)
- [Hybrid Genetic Search for the CVRP: Open-Source Implementation and SWAP* Neighborhood](https://mlsanity.com/paper/2012.10384/) (2020)
- [Learning the Travelling Salesperson Problem Requires Rethinking Generalization](https://mlsanity.com/paper/2006.07054/) (2020)
- [GLOP: Learning Global Partition and Local Construction for Solving Large-scale Routing Problems in Real-time](https://mlsanity.com/paper/2312.08224/) (2023)
- [MVMoE: Multi-Task Vehicle Routing Solver with Mixture-of-Experts](https://mlsanity.com/paper/2405.01029/) (2024)
- [Towards Omni-generalizable Neural Methods for Vehicle Routing Problems](https://mlsanity.com/paper/2305.19587/) (2023)
- [Towards Generalizable Neural Solvers for Vehicle Routing Problems via Ensemble with Transferrable Local Policy](https://mlsanity.com/paper/2308.14104/) (2023)
- [RouteFinder: Towards Foundation Models for Vehicle Routing Problems](https://mlsanity.com/paper/2406.15007/) (2024)
- [Pointerformer: Deep Reinforced Multi-Pointer Transformer for the Traveling Salesman Problem](https://mlsanity.com/paper/2304.09407/) (2023)
- [INViT: A Generalizable Routing Problem Solver with Invariant Nested View Transformer](https://mlsanity.com/paper/2402.02317/) (2024)
- [H-TSP: Hierarchically Solving the Large-Scale Travelling Salesman Problem](https://mlsanity.com/paper/2304.09395/) (2023)
- [Online 3D Bin Packing with Constrained Deep Reinforcement Learning](https://mlsanity.com/paper/2006.14978/) (2020)
- [A GNN-Guided Predict-and-Search Framework for Mixed-Integer Linear Programming](https://mlsanity.com/paper/2302.05636/) (2023)
- [Solving a New 3D Bin Packing Problem with Deep Reinforcement Learning Method](https://mlsanity.com/paper/1708.05930/) (2017)
- [Learning Physically Realizable Skills for Online Packing of General 3D Shapes](https://mlsanity.com/paper/2212.02094/) (2022)
- [A Generalized Reinforcement Learning Algorithm for Online 3D Bin-Packing](https://mlsanity.com/paper/2007.00463/) (2020)
- [Adjustable Robust Reinforcement Learning for Online 3D Bin Packing](https://mlsanity.com/paper/2310.04323/) (2023)
- [Generalization in Deep RL for TSP Problems via Equivariance and Local Search](https://mlsanity.com/paper/2110.03595/) (2021)
- [Improving Generalization of Deep Reinforcement Learning-based TSP Solvers](https://mlsanity.com/paper/2110.02843/) (2021)

## Built on by (most cited first, 1 of 1)

- [Operationally Guided Placement-Aware Learning for Industrial Online 3D Bin Packing](https://mlsanity.com/paper/2607.28257/) (2026)

## Abstract (arXiv)

Deep Reinforcement Learning (DRL) has emerged as a promising approach for solving Combinatorial Optimization (CO) problems, such as the 3D Bin Packing Problem (3D-BPP), Traveling Salesman Problem (TSP), or Vehicle Routing Problem (VRP), but these neural solvers often exhibit brittleness when facing distribution shifts. To address this issue, we uncover the Satisficing Generalization Edge, which we validate both theoretically and experimentally: identifying a set of promising actions is inherently more generalizable than selecting the single optimal action. To exploit this property, we propose Adaptive Selection After Proposal (ASAP), a generic framework that decomposes the decision-making process into two distinct phases: a proposal policy that acts as a robust filter, and a selection policy as an adaptable decision maker. This architecture enables a highly effective online adaptation strategy where the selection policy can be rapidly fine-tuned on a new distribution. Concretely, we introduce a two-phase training framework enhanced by Model-Agnostic Meta-Learning (MAML) to prime the model for fast adaptation. Extensive experiments on 3D-BPP, TSP, and CVRP demonstrate that ASAP improves the generalization capability of state-of-the-art baselines and achieves superior online adaptation on out-of-distribution instances.
