# Breaking the log(1/Delta2) Barrier: Better Batched Best Arm Identification with Adaptive Grids

arXiv: https://arxiv.org/abs/2501.17370 · HTML: https://mlsanity.com/paper/2501.17370/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 42 references that are in the map.
- First posted on arXiv 29 Jan 2025.

## Builds on (most cited first, 25 of 25)

- [lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits](https://mlsanity.com/paper/1312.7308/) (2013)
- [Best-Arm Identification in Linear Bandits](https://mlsanity.com/paper/1409.6110/) (2014)
- [Batched Multi-armed Bandits Problem](https://mlsanity.com/paper/1904.01763/) (2019)
- [Sequential Experimental Design for Transductive Linear Bandits](https://mlsanity.com/paper/1906.08399/) (2019)
- [Device Placement Optimization with Reinforcement Learning](https://mlsanity.com/paper/1706.04972/) (2017)
- [Tight (Lower) Bounds for the Fixed Budget Best Arm Identification Bandit Problem](https://mlsanity.com/paper/1605.09004/) (2016)
- [Sequential Batch Learning in Finite-Action Linear Contextual Bandits](https://mlsanity.com/paper/2004.06321/) (2020)
- [Online Learning with Switching Costs and Other Adaptive Adversaries](https://mlsanity.com/paper/1302.4387/) (2013)
- [Linear Bandits with Limited Adaptivity and Learning Distributional Optimal Design](https://mlsanity.com/paper/2007.01980/) (2020)
- [Distributed Exploration in Multi-Armed Bandits](https://mlsanity.com/paper/1311.0800/) (2013)
- [A Survey on Compiler Autotuning using Machine Learning](https://mlsanity.com/paper/1801.04405/) (2018)
- [Collaborative Learning with Limited Interaction: Tight Bounds for Distributed Exploration in Multi-Armed Bandits](https://mlsanity.com/paper/1904.03293/) (2019)
- [Learning to Optimize Join Queries With Deep Reinforcement Learning](https://mlsanity.com/paper/1808.03196/) (2018)
- [Towards Instance Optimal Bounds for Best Arm Identification](https://mlsanity.com/paper/1608.06031/) (2016)
- [Double Explore-then-Commit: Asymptotic Optimality and Beyond](https://mlsanity.com/paper/2002.09174/) (2020)
- [Collaborative Top Distribution Identifications with Limited Interaction](https://mlsanity.com/paper/2004.09454/) (2020)
- [Parallelizing Thompson Sampling](https://mlsanity.com/paper/2106.01420/) (2021)
- [Near-Optimal Discrete Optimization for Experimental Design: A Regret Minimization Approach](https://mlsanity.com/paper/1711.05174/) (2017)
- [Batched Thompson Sampling](https://mlsanity.com/paper/2110.00202/) (2021)
- [Almost Optimal Batch-Regret Tradeoff for Batch Linear Contextual Bandits](https://mlsanity.com/paper/2110.08057/) (2021)
- [Optimal Batched Best Arm Identification](https://mlsanity.com/paper/2310.14129/) (2023)
- [Communication-Efficient Collaborative Best Arm Identification](https://mlsanity.com/paper/2208.09029/) (2022)
- [Distributed Bandit Learning: Near-Optimal Regret with Efficient Communication](https://mlsanity.com/paper/1904.06309/) (2019)
- [Communication-Efficient Collaborative Regret Minimization in Multi-Armed Bandits](https://mlsanity.com/paper/2301.11442/) (2023)
- [Batched Thompson Sampling for Multi-Armed Bandits](https://mlsanity.com/paper/2108.06812/) (2021)

## Abstract (arXiv)

We investigate the problem of batched best arm identification in multi-armed bandits, where we aim to identify the best arm from a set of n arms while minimizing both the number of samples and batches. We introduce an algorithm that achieves near-optimal sample complexity and features an instance-sensitive batch complexity, which breaks the log(1/Delta2) barrier. The main contribution of our algorithm is a novel sample allocation scheme that effectively balances exploration and exploitation for batch sizes. Experimental results indicate that our approach is more batch-efficient across various setups. We also extend this framework to the problem of batched best arm identification in linear bandits and achieve similar improvements.
