# CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generation

arXiv: https://arxiv.org/abs/2501.17162 · HTML: https://mlsanity.com/paper/2501.17162/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 38 of its 45 references that are in the map.
- First posted on arXiv 28 Jan 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Label-Efficient Semantic Segmentation with Diffusion Models](https://mlsanity.com/paper/2112.03126/) (2021)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation](https://mlsanity.com/paper/2312.02145/) (2023)
- [Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling](https://mlsanity.com/paper/1908.00222/) (2019)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [The Role of ImageNet Classes in Fr'echet Inception Distance](https://mlsanity.com/paper/2203.06026/) (2022)
- [MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion](https://mlsanity.com/paper/2307.01097/) (2023)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [SPEC: Seeing People in the Wild with an Estimated Camera](https://mlsanity.com/paper/2110.00620/) (2021)
- [ScaleCrafter: Tuning-free Higher-Resolution Visual Generation with Diffusion Models](https://mlsanity.com/paper/2310.07702/) (2023)
- [DiffCollage: Parallel Generation of Large Content with Diffusion Models](https://mlsanity.com/paper/2303.17076/) (2023)
- [DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation](https://mlsanity.com/paper/2402.11929/) (2024)
- [Neural Gaffer: Relighting Any Object via Diffusion](https://mlsanity.com/paper/2406.07520/) (2024)
- [EpiDiff: Enhancing Multi-View Synthesis via Localized Epipolar-Constrained Diffusion](https://mlsanity.com/paper/2312.06725/) (2023)
- [RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texture](https://mlsanity.com/paper/2305.11337/) (2023)
- [PanoDiffusion: 360-degree Panorama Outpainting via Diffusion](https://mlsanity.com/paper/2307.03177/) (2023)
- [Diffusion360: Seamless 360 Degree Panoramic Image Generation based on Diffusion Models](https://mlsanity.com/paper/2311.13141/) (2023)
- [HDR Environment Map Estimation for Real-Time Augmented Reality](https://mlsanity.com/paper/2011.10687/) (2020)
- [Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creation](https://mlsanity.com/paper/2203.14668/) (2022)

## Built on by (most cited first, 30 of 35)

- [HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels](https://mlsanity.com/paper/2507.21809/) (2025)
- [HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds](https://mlsanity.com/paper/2604.14268/) (2026)
- [DA2: Depth Anything in Any Direction](https://mlsanity.com/paper/2509.26618/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [DiT360: High-Fidelity Panoramic Image Generation via Hybrid Training](https://mlsanity.com/paper/2510.11712/) (2025)
- [Beyond the Frame: Generating 360 Panoramic Videos from Perspective Videos](https://mlsanity.com/paper/2504.07940/) (2025)
- [A Recipe for Generating 3D Worlds From a Single Image](https://mlsanity.com/paper/2503.16611/) (2025)
- [What Makes for Text to 360-degree Panorama Generation with Stable Diffusion?](https://mlsanity.com/paper/2505.22129/) (2025)
- [DreamCube: 3D Panorama Generation via Multi-plane Synchronization](https://mlsanity.com/paper/2506.17206/) (2025)
- [DiVE: Efficient Multi-View Driving Scenes Generation Based on Video Diffusion Transformer](https://mlsanity.com/paper/2504.19614/) (2025)
- [M2SVid: End-to-End Inpainting and Refinement for Monocular-to-Stereo Video Conversion](https://mlsanity.com/paper/2505.16565/) (2025)
- [CubeComposer: Spatio-Temporal Autoregressive 4K 360deg Video Generation from Perspective Video](https://mlsanity.com/paper/2603.04291/) (2026)
- [Conditional Panoramic Image Generation via Masked Autoregressive Modeling](https://mlsanity.com/paper/2505.16862/) (2025)
- [360Anything: Geometry-Free Lifting of Images and Videos to 360deg](https://mlsanity.com/paper/2601.16192/) (2026)
- [OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes](https://mlsanity.com/paper/2510.26800/) (2025)
- [GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction](https://mlsanity.com/paper/2512.25073/) (2025)
- [Pantheon360: Taming Digital Twin Generation via 3D-Aware 360deg Video Diffusion](https://mlsanity.com/paper/2605.25449/) (2026)
- [TanDiT: Tangent-Plane Diffusion Transformer for High-Quality 360deg Panorama Generation](https://mlsanity.com/paper/2506.21681/) (2025)
- [DreamAnywhere: Object-Centric Panoramic 3D Scene Generation](https://mlsanity.com/paper/2506.20367/) (2025)
- [Generative Blocks World: Moving Things Around in Pictures](https://mlsanity.com/paper/2506.20703/) (2025)
- [SE360: Semantic Edit in 360^circ Panoramas via Hierarchical Data Construction](https://mlsanity.com/paper/2512.19943/) (2025)
- [SpheRoPE: Zero-Shot Optimization-Free 360 Panorama Generation with Spherical RoPE](https://mlsanity.com/paper/2606.32033/) (2026)
- [Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences](https://mlsanity.com/paper/2607.00832/) (2026)
- [Unified Panoramic Geometry Estimation via Multi-View Foundation Models](https://mlsanity.com/paper/2605.26368/) (2026)
- [A Survey on Text-Driven 360-Degree Panorama Generation](https://mlsanity.com/paper/2502.14799/) (2025)
- [Top2Pano: Learning to Generate Indoor Panoramas from Top-Down View](https://mlsanity.com/paper/2507.21371/) (2025)
- [JoPano: Unified Panorama Generation via Joint Modeling](https://mlsanity.com/paper/2512.06885/) (2025)
- [Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation](https://mlsanity.com/paper/2603.13910/) (2026)
- [Gimbal360: Canonicalizing Planar Diffusion for Spherical Panorama Completion](https://mlsanity.com/paper/2603.23179/) (2026)
- [Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas](https://mlsanity.com/paper/2603.28980/) (2026)

## Abstract (arXiv)

We introduce a novel method for generating 360deg panoramas from text prompts or images. Our approach leverages recent advances in 3D generation by employing multi-view diffusion models to jointly synthesize the six faces of a cubemap. Unlike previous methods that rely on processing equirectangular projections or autoregressive generation, our method treats each face as a standard perspective image, simplifying the generation process and enabling the use of existing multi-view diffusion models. We demonstrate that these models can be adapted to produce high-quality cubemaps without requiring correspondence-aware attention layers. Our model allows for fine-grained text control, generates high resolution panorama images and generalizes well beyond its training set, whilst achieving state-of-the-art results, both qualitatively and quantitatively. Project page: https://cubediff.github.io/
