# FlexMotion: Lightweight, Physics-Aware, and Controllable Human Motion Generation

arXiv: https://arxiv.org/abs/2501.16778 · HTML: https://mlsanity.com/paper/2501.16778/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Jan 2025.

## Built on by (most cited first, 7 of 7)

- [EasyTune: Efficient Step-Aware Fine-Tuning for Diffusion-Based Motion Generation](https://mlsanity.com/paper/2602.07967/) (2026)
- [Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation](https://mlsanity.com/paper/2503.06151/) (2025)
- [MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation](https://mlsanity.com/paper/2603.27185/) (2026)
- [A Self-Supervised Approach on Motion Calibration for Enhancing Physical Plausibility in Text-to-Motion](https://mlsanity.com/paper/2602.18199/) (2026)
- [FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis](https://mlsanity.com/paper/2604.10199/) (2026)
- [EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion](https://mlsanity.com/paper/2605.24566/) (2026)
- [Training-free Controllable Human Motion Generation under Heterogeneous Constraints](https://mlsanity.com/paper/2607.01990/) (2026)

## Abstract (arXiv)

Lightweight, controllable, and physically plausible human motion synthesis is crucial for animation, virtual reality, robotics, and human-computer interaction applications. Existing methods often compromise between computational efficiency, physical realism, or spatial controllability. We propose FlexMotion, a novel framework that leverages a computationally lightweight diffusion model operating in the latent space, eliminating the need for physics simulators and enabling fast and efficient training. FlexMotion employs a multimodal pre-trained Transformer encoder-decoder, integrating joint locations, contact forces, joint actuations and muscle activations to ensure the physical plausibility of the generated motions. FlexMotion also introduces a plug-and-play module, which adds spatial controllability over a range of motion parameters (e.g., joint locations, joint actuations, contact forces, and muscle activations). Our framework achieves realistic motion generation with improved efficiency and control, setting a new benchmark for human motion synthesis. We evaluate FlexMotion on extended datasets and demonstrate its superior performance in terms of realism, physical plausibility, and controllability.
