# SliceOcc: Indoor 3D Semantic Occupancy Prediction with Vertical Slice Representation

arXiv: https://arxiv.org/abs/2501.16684 · HTML: https://mlsanity.com/paper/2501.16684/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 41 references that are in the map.
- First posted on arXiv 28 Jan 2025.

## Builds on (most cited first, 30 of 39)

- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [BEVFormer: Learning Bird's-Eye-View Representation from Multi-Camera Images via Spatiotemporal Transformers](https://mlsanity.com/paper/2203.17270/) (2022)
- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [BEVDet: High-performance Multi-camera 3D Object Detection in Bird-Eye-View](https://mlsanity.com/paper/2112.11790/) (2021)
- [BEVDepth: Acquisition of Reliable Depth for Multi-view 3D Object Detection](https://mlsanity.com/paper/2206.10092/) (2022)
- [PETR: Position Embedding Transformation for Multi-View 3D Object Detection](https://mlsanity.com/paper/2203.05625/) (2022)
- [Searching Efficient 3D Architectures with Sparse Point-Voxel Convolution](https://mlsanity.com/paper/2007.16100/) (2020)
- [Tri-Perspective View for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2302.07817/) (2023)
- [Cylindrical and Asymmetrical 3D Convolution Networks for LiDAR Segmentation](https://mlsanity.com/paper/2011.10033/) (2020)
- [MonoScene: Monocular 3D Semantic Scene Completion](https://mlsanity.com/paper/2112.00726/) (2021)
- [SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving](https://mlsanity.com/paper/2303.09551/) (2023)
- [Exploring Object-Centric Temporal Modeling for Efficient Multi-View 3D Object Detection](https://mlsanity.com/paper/2303.11926/) (2023)
- [OccFormer: Dual-path Transformer for Vision-based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2304.05316/) (2023)
- [Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers](https://mlsanity.com/paper/2312.09147/) (2023)
- [OccWorld: Learning a 3D Occupancy World Model for Autonomous Driving](https://mlsanity.com/paper/2311.16038/) (2023)
- [OpenOccupancy: A Large Scale Benchmark for Surrounding Semantic Occupancy Perception](https://mlsanity.com/paper/2303.03991/) (2023)
- [Scene as Occupancy](https://mlsanity.com/paper/2306.02851/) (2023)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [Time Will Tell: New Outlooks and A Baseline for Temporal Multi-View 3D Object Detection](https://mlsanity.com/paper/2210.02443/) (2022)
- [GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2405.17429/) (2024)
- [EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI](https://mlsanity.com/paper/2312.16170/) (2023)
- [SelfOcc: Self-Supervised Vision-Based 3D Occupancy Prediction](https://mlsanity.com/paper/2311.12754/) (2023)
- [RenderOcc: Vision-Centric 3D Occupancy Prediction with 2D Rendering Supervision](https://mlsanity.com/paper/2309.09502/) (2023)
- [SparseOcc: Rethinking Sparse Latent Representation for Vision-Based Semantic Occupancy Prediction](https://mlsanity.com/paper/2404.09502/) (2024)
- [OTAvatar: One-shot Talking Face Avatar with Controllable Tri-plane Rendering](https://mlsanity.com/paper/2303.14662/) (2023)

## Built on by (most cited first, 8 of 8)

- [Out-of-Distribution Semantic Occupancy Prediction](https://mlsanity.com/paper/2506.21185/) (2025)
- [FLM-Occ: Feed-forward Likelihood Maximization for Efficient Indoor Occupancy Prediction](https://mlsanity.com/paper/2606.21373/) (2026)
- [Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images](https://mlsanity.com/paper/2607.01633/) (2026)
- [Adaptive Multi-Scale Channel-Spatial Attention Aggregation Framework for 3D Indoor Semantic Scene Completion Toward Assisting Visually Impaired](https://mlsanity.com/paper/2602.16385/) (2026)
- [SGR-OCC: Evolving Monocular Priors for Embodied 3D Occupancy Prediction via Soft-Gating Lifting and Semantic-Adaptive Geometric Refinement](https://mlsanity.com/paper/2603.14076/) (2026)
- [Occ-VLM: Occupancy Grounded Vision Language Model for Indoor Scene Understanding](https://mlsanity.com/paper/2606.19776/) (2026)
- [Group-wise Supervision with Focal-Dice Loss for Long-Tailed Indoor Semantic Occupancy Prediction](https://mlsanity.com/paper/2607.28935/) (2026)
- [AdaOcc: Adaptive 3D Occupancy Prediction for Embodied Tasks](https://mlsanity.com/paper/2609.38864/) (2026)

## Abstract (arXiv)

3D semantic occupancy prediction is a crucial task in visual perception, as it requires the simultaneous comprehension of both scene geometry and semantics. It plays a crucial role in understanding 3D scenes and has great potential for various applications, such as robotic vision perception and autonomous driving. Many existing works utilize planar-based representations such as Bird's Eye View (BEV) and Tri-Perspective View (TPV). These representations aim to simplify the complexity of 3D scenes while preserving essential object information, thereby facilitating efficient scene representation. However, in dense indoor environments with prevalent occlusions, directly applying these planar-based methods often leads to difficulties in capturing global semantic occupancy, ultimately degrading model performance. In this paper, we present a new vertical slice representation that divides the scene along the vertical axis and projects spatial point features onto the nearest pair of parallel planes. To utilize these slice features, we propose SliceOcc, an RGB camera-based model specifically tailored for indoor 3D semantic occupancy prediction. SliceOcc utilizes pairs of slice queries and cross-attention mechanisms to extract planar features from input images. These local planar features are then fused to form a global scene representation, which is employed for indoor occupancy prediction. Experimental results on the EmbodiedScan dataset demonstrate that SliceOcc achieves a mIoU of 15.45% across 81 indoor categories, setting a new state-of-the-art performance among RGB camera-based models for indoor 3D semantic occupancy prediction. Code is available at https://github.com/NorthSummer/SliceOcc.
