# Why Do We Laugh? Annotation and Taxonomy Generation for Laughable Contexts in Spontaneous Text Conversation

arXiv: https://arxiv.org/abs/2501.16635 · HTML: https://mlsanity.com/paper/2501.16635/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 2 of its 30 references that are in the map.
- First posted on arXiv 28 Jan 2025.

## Builds on (most cited first, 2 of 2)

- [Do Androids Laugh at Electric Sheep? Humor "Understanding" Benchmarks from The New Yorker Caption Contest](https://mlsanity.com/paper/2209.06293/) (2022)
- [Can Language Models Laugh at YouTube Short-form Videos?](https://mlsanity.com/paper/2310.14159/) (2023)

## Built on by (most cited first, 1 of 1)

- [CFunModel: A "Funny" Language Model Capable of Chinese Humor Generation and Processing](https://mlsanity.com/paper/2503.20417/) (2025)

## Abstract (arXiv)

Laughter serves as a multifaceted communicative signal in human interaction, yet its identification within dialogue presents a significant challenge for conversational AI systems. This study addresses this challenge by annotating laughable contexts in Japanese spontaneous text conversation data and developing a taxonomy to classify the underlying reasons for such contexts. Initially, multiple annotators manually labeled laughable contexts using a binary decision (laughable or non-laughable). Subsequently, an LLM was used to generate explanations for the binary annotations of laughable contexts, which were then categorized into a taxonomy comprising ten categories, including "Empathy and Affinity" and "Humor and Surprise," highlighting the diverse range of laughter-inducing scenarios. The study also evaluated GPT-4o's performance in recognizing the majority labels of laughable contexts, achieving an F1 score of 43.14%. These findings contribute to the advancement of conversational AI by establishing a foundation for more nuanced recognition and generation of laughter, ultimately fostering more natural and engaging human-AI interactions.
