# PhysAnimator: Physics-Guided Generative Cartoon Animation

arXiv: https://arxiv.org/abs/2501.16550 · HTML: https://mlsanity.com/paper/2501.16550/

## Key facts

- Cited by 42 papers in the map (data through 14 Oct 2026).
- Builds on 65 of its 89 references that are in the map.
- First posted on arXiv 27 Jan 2025.

## Builds on (most cited first, 30 of 65)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Structure and Content-Guided Video Synthesis with Diffusion Models](https://mlsanity.com/paper/2302.03011/) (2023)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [TokenFlow: Consistent Diffusion Features for Consistent Video Editing](https://mlsanity.com/paper/2307.10373/) (2023)
- [Latent Video Diffusion Models for High-Fidelity Long Video Generation](https://mlsanity.com/paper/2211.13221/) (2022)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [Preserve Your Own Correlation: A Noise Prior for Video Diffusion Models](https://mlsanity.com/paper/2305.10474/) (2023)
- [Softmax Splatting for Video Frame Interpolation](https://mlsanity.com/paper/2003.05534/) (2020)
- [DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory](https://mlsanity.com/paper/2308.08089/) (2023)
- [SEINE: Short-to-Long Video Diffusion Model for Generative Transition and Prediction](https://mlsanity.com/paper/2310.20700/) (2023)
- [VideoPhy: Evaluating Physical Commonsense for Video Generation](https://mlsanity.com/paper/2406.03520/) (2024)
- [Motion-I2V: Consistent and Controllable Image-to-Video Generation with Explicit Motion Modeling](https://mlsanity.com/paper/2401.15977/) (2024)
- [A Survey on Video Diffusion Models](https://mlsanity.com/paper/2310.10647/) (2023)
- [MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidance](https://mlsanity.com/paper/2406.19680/) (2024)
- [VideoScore: Building Automatic Metrics to Simulate Fine-grained Human Feedback for Video Generation](https://mlsanity.com/paper/2406.15252/) (2024)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [DreamVideo: Composing Your Dream Videos with Customized Subject and Motion](https://mlsanity.com/paper/2312.04433/) (2023)
- [StableVideo: Text-driven Consistency-aware Diffusion Video Editing](https://mlsanity.com/paper/2308.09592/) (2023)

## Built on by (most cited first, 30 of 42)

- [VideoREPA: Learning Physics for Video Generation through Relational Alignment with Foundation Models](https://mlsanity.com/paper/2505.23656/) (2025)
- [PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation](https://mlsanity.com/paper/2509.20358/) (2025)
- [NewtonGen: Physics-Consistent and Controllable Text-to-Video Generation via Neural Newtonian Dynamics](https://mlsanity.com/paper/2509.21309/) (2025)
- [RoboScape: Physics-informed Embodied World Model](https://mlsanity.com/paper/2506.23135/) (2025)
- [Exploring the Evolution of Physics Cognition in Video Generation: A Survey](https://mlsanity.com/paper/2503.21765/) (2025)
- [What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewards](https://mlsanity.com/paper/2512.00425/) (2025)
- [PhysRVG: Physics-Aware Unified Reinforcement Learning for Video Generative Models](https://mlsanity.com/paper/2601.11087/) (2026)
- [MoAlign: Motion-Centric Representation Alignment for Video Diffusion Models](https://mlsanity.com/paper/2510.19022/) (2025)
- [Physical Simulator In-the-Loop Video Generation](https://mlsanity.com/paper/2603.06408/) (2026)
- [Enhancing Physical Plausibility in Video Generation by Reasoning the Implausibility](https://mlsanity.com/paper/2509.24702/) (2025)
- [RULER-Bench: Probing Rule-based Reasoning Abilities of Next-level Video Generation Models for Vision Foundation Intelligence](https://mlsanity.com/paper/2512.02622/) (2025)
- [PhysMaster: Mastering Physical Representation for Video Generation via Reinforcement Learning](https://mlsanity.com/paper/2510.13809/) (2025)
- [Phantom: Physics-Infused Video Generation via Joint Modeling of Visual and Latent Physical Dynamics](https://mlsanity.com/paper/2604.08503/) (2026)
- [NEWTON: Agentic Planning for Physically Grounded Video Generation](https://mlsanity.com/paper/2605.18396/) (2026)
- [ProPhy: Progressive Physical Alignment for Dynamic World Simulation](https://mlsanity.com/paper/2512.05564/) (2025)
- [AceVFI: A Comprehensive Survey of Advances in Video Frame Interpolation](https://mlsanity.com/paper/2506.01061/) (2025)
- [PhysChoreo: Physics-Controllable Video Generation with Part-Aware Semantic Grounding](https://mlsanity.com/paper/2511.20562/) (2025)
- [Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields](https://mlsanity.com/paper/2602.00148/) (2026)
- [SeeU: Seeing the Unseen World via 4D Dynamics-aware Generation](https://mlsanity.com/paper/2512.03350/) (2025)
- [PhyCo: Learning Controllable Physical Priors for Generative Motion](https://mlsanity.com/paper/2604.28169/) (2026)
- [PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignment](https://mlsanity.com/paper/2603.13770/) (2026)
- [PhysOmni: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction](https://mlsanity.com/paper/2605.20290/) (2026)
- [Learning Explicit Physical Parameter Control and Benchmarking for Video Generation](https://mlsanity.com/paper/2607.18924/) (2026)
- [From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters](https://mlsanity.com/paper/2509.06573/) (2025)
- [ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering](https://mlsanity.com/paper/2509.21541/) (2025)
- [PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control](https://mlsanity.com/paper/2609.17521/) (2026)
- [Birth of a Painting: Differentiable Brushstroke Reconstruction](https://mlsanity.com/paper/2511.13191/) (2025)
- [PhysFire-WM: A Physics-Informed World Model for Emulating Fire Spread Dynamics](https://mlsanity.com/paper/2512.17152/) (2025)
- [Workflow-Aware Structured Layer Decomposition for Illustration Production](https://mlsanity.com/paper/2603.14925/) (2026)
- [InstanceAnimator: Multi-Instance Sketch Video Colorization](https://mlsanity.com/paper/2603.25357/) (2026)

## Abstract (arXiv)

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime illustrations. Our method seamlessly integrates physics-based simulations with data-driven generative models to produce dynamic and visually compelling animations. To capture the fluidity and exaggeration characteristic of anime, we perform image-space deformable body simulations on extracted mesh geometries. We enhance artistic control by introducing customizable energy strokes and incorporating rigging point support, enabling the creation of tailored animation effects such as wind interactions. Finally, we extract and warp sketches from the simulation sequence, generating a texture-agnostic representation, and employ a sketch-guided video diffusion model to synthesize high-quality animation frames. The resulting animations exhibit temporal consistency and visual plausibility, demonstrating the effectiveness of our method in creating dynamic anime-style animations. See our project page for more demos: https://xpandora.github.io/PhysAnimator/
