# Decoupled SGDA for Games with Intermittent Strategy Communication

arXiv: https://arxiv.org/abs/2501.14652 · HTML: https://mlsanity.com/paper/2501.14652/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 40 of its 59 references that are in the map.
- First posted on arXiv 24 Jan 2025.

## Builds on (most cited first, 30 of 40)

- [Communication-Efficient Learning of Deep Networks from Decentralized Data](https://mlsanity.com/paper/1602.05629/) (2016)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Deep Leakage from Gradients](https://mlsanity.com/paper/1906.08935/) (2019)
- [Adversarial Training for Free!](https://mlsanity.com/paper/1904.12843/) (2019)
- [Local SGD Converges Fast and Communicates Little](https://mlsanity.com/paper/1805.09767/) (2018)
- [iDLG: Improved Deep Leakage from Gradients](https://mlsanity.com/paper/2001.02610/) (2020)
- [A Unified Theory of Decentralized SGD with Changing Topology and Local Updates](https://mlsanity.com/paper/2003.10422/) (2020)
- [Tighter Theory for Local SGD on Identical and Heterogeneous Data](https://mlsanity.com/paper/1909.04746/) (2019)
- [Is Local SGD Better than Minibatch SGD?](https://mlsanity.com/paper/2002.07839/) (2020)
- [Solving a Class of Non-Convex Min-Max Games Using Iterative First Order Methods](https://mlsanity.com/paper/1902.08297/) (2019)
- [Minibatch vs Local SGD for Heterogeneous Distributed Learning](https://mlsanity.com/paper/2006.04735/) (2020)
- [A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approach](https://mlsanity.com/paper/1901.08511/) (2019)
- [Near-Optimal Algorithms for Minimax Optimization](https://mlsanity.com/paper/2002.02417/) (2020)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [Federated Accelerated Stochastic Gradient Descent](https://mlsanity.com/paper/2006.08950/) (2020)
- [Unified Optimal Analysis of the (Stochastic) Gradient Method](https://mlsanity.com/paper/1907.04232/) (2019)
- [Efficient Algorithms for Smooth Minimax Optimization](https://mlsanity.com/paper/1907.01543/) (2019)
- [Accelerated Algorithms for Smooth Convex-Concave Minimax Problems with O(1/k2) Rate on Squared Gradient Norm](https://mlsanity.com/paper/2102.07922/) (2021)
- [A Framework for Evaluating Gradient Leakage Attacks in Federated Learning](https://mlsanity.com/paper/2004.10397/) (2020)
- [A Decentralized Parallel Algorithm for Training Generative Adversarial Nets](https://mlsanity.com/paper/1910.12999/) (2019)
- [Local Stochastic Gradient Descent Ascent: Convergence Analysis and Communication Efficiency](https://mlsanity.com/paper/2102.13152/) (2021)
- [Federated Minimax Optimization: Improved Convergence Analyses and Algorithms](https://mlsanity.com/paper/2203.04850/) (2022)
- [Bandit learning in concave N-person games](https://mlsanity.com/paper/1810.01925/) (2018)
- [Improved Algorithms for Convex-Concave Minimax Optimization](https://mlsanity.com/paper/2006.06359/) (2020)
- [Near-optimal Local Convergence of Alternating Gradient Descent-Ascent for Minimax Optimization](https://mlsanity.com/paper/2102.09468/) (2021)
- [On Lower Iteration Complexity Bounds for the Saddle Point Problems](https://mlsanity.com/paper/1912.07481/) (2019)
- [A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing](https://mlsanity.com/paper/1801.02302/) (2018)
- [The First Optimal Algorithm for Smooth and Strongly-Convex-Strongly-Concave Minimax Optimization](https://mlsanity.com/paper/2205.05653/) (2022)
- [Accelerating Smooth Games by Manipulating Spectral Shapes](https://mlsanity.com/paper/2001.00602/) (2020)

## Abstract (arXiv)

We focus on reducing communication overhead in multiplayer games, where frequently exchanging strategies between players is not feasible and players have noisy or outdated strategies of the other players. We introduce Decoupled SGDA, a novel adaptation of Stochastic Gradient Descent Ascent (SGDA). In this approach, players independently update their strategies based on outdated opponent strategies, with periodic synchronization to align strategies. For Strongly-Convex-Strongly-Concave (SCSC) games, we demonstrate that Decoupled SGDA achieves near-optimal communication complexity comparable to the best-known GDA rates. For weakly coupled games where the interaction between players is lower relative to the non-interactive part of the game, Decoupled SGDA significantly reduces communication costs compared to standard SGDA. Our findings extend to multi-player games. To provide insights into the effect of communication frequency and convergence, we extensively study the convergence of Decoupled SGDA for quadratic minimax problems. Lastly, in settings where the noise over the players is imbalanced, Decoupled SGDA significantly outperforms federated minimax methods.
