# Learning more with the same effort: how randomization improves the robustness of a robotic deep reinforcement learning agent

arXiv: https://arxiv.org/abs/2501.14443 · HTML: https://mlsanity.com/paper/2501.14443/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Safe and constrained RL, one of 15 directions in Deep reinforcement learning methods.
- Builds on 24 of its 47 references that are in the map.
- First posted on arXiv 24 Jan 2025.

## Placed in

- Deep reinforcement learning methods / [Safe and constrained RL](https://mlsanity.com/deeprl/safe-and-constrained-rl/)

## Builds on (most cited first, 24 of 24)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Learning from Simulated and Unsupervised Images through Adversarial Training](https://mlsanity.com/paper/1612.07828/) (2016)
- [An Introduction to Deep Reinforcement Learning](https://mlsanity.com/paper/1811.12560/) (2018)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [DARLA: Improving Zero-Shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/1707.08475/) (2017)
- [Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping](https://mlsanity.com/paper/1709.07857/) (2017)
- [Reinforcement and Imitation Learning for Diverse Visuomotor Skills](https://mlsanity.com/paper/1802.09564/) (2018)
- [Sim-to-Real Robot Learning from Pixels with Progressive Nets](https://mlsanity.com/paper/1610.04286/) (2016)
- [Understanding Domain Randomization for Sim-to-real Transfer](https://mlsanity.com/paper/2110.03239/) (2021)
- [Benchmarking Reinforcement Learning Algorithms on Real-World Robots](https://mlsanity.com/paper/1809.07731/) (2018)
- [Measuring the Reliability of Reinforcement Learning Algorithms](https://mlsanity.com/paper/1912.05663/) (2019)
- [Meta Reinforcement Learning for Sim-to-real Domain Adaptation](https://mlsanity.com/paper/1909.12906/) (2019)
- [Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU](https://mlsanity.com/paper/1611.06256/) (2016)
- [Evaluating the Performance of Reinforcement Learning Algorithms](https://mlsanity.com/paper/2006.16958/) (2020)
- [Continual Reinforcement Learning deployed in Real-life using Policy Distillation and Sim2Real Transfer](https://mlsanity.com/paper/1906.04452/) (2019)
- [Intervention Design for Effective Sim2Real Transfer](https://mlsanity.com/paper/2012.02055/) (2020)
- [Adversary A3C for Robust Reinforcement Learning](https://mlsanity.com/paper/1912.00330/) (2019)

## Built on by (most cited first, 1 of 1)

- [Sim-to-Real Transfer via a Style-Identified Cycle Consistent Generative Adversarial Network: Zero-Shot Deployment on Robotic Manipulators through Visual Domain Adaptation](https://mlsanity.com/paper/2601.16677/) (2026)

## Abstract (arXiv)

The industrial application of Deep Reinforcement Learning (DRL) is frequently slowed down because of the inability to generate the experience required to train the models. Collecting data often involves considerable time and economic effort that is unaffordable in most cases. Fortunately, devices like robots can be trained with synthetic experience thanks to virtual environments. With this approach, the sample efficiency problems of artificial agents are mitigated, but another issue arises: the need for efficiently transferring the synthetic experience into the real world (sim-to-real). This paper analyzes the robustness of a state-of-the-art sim-to-real technique known as progressive neural networks (PNNs) and studies how adding diversity to the synthetic experience can complement it. To better understand the drivers that lead to a lack of robustness, the robotic agent is still tested in a virtual environment to ensure total control on the divergence between the simulated and real models. The results show that a PNN-like agent exhibits a substantial decrease in its robustness at the beginning of the real training phase. Randomizing certain variables during simulation-based training significantly mitigates this issue. On average, the increase in the model's accuracy is around 25% when diversity is introduced in the training process. This improvement can be translated into a decrease in the required real experience for the same final robustness performance. Notwithstanding, adding real experience to agents should still be beneficial regardless of the quality of the virtual experience fed into the agent.
