# Multi-agent KTO: Reinforcing Strategic Interactions of Large Language Model in Language Game

arXiv: https://arxiv.org/abs/2501.14225 · HTML: https://mlsanity.com/paper/2501.14225/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 36 of its 60 references that are in the map.
- First posted on arXiv 24 Jan 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 36)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [SimPO: Simple Preference Optimization with a Reference-Free Reward](https://mlsanity.com/paper/2405.14734/) (2024)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [ORPO: Monolithic Preference Optimization without Reference Model](https://mlsanity.com/paper/2403.07691/) (2024)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [AgentTuning: Enabling Generalized Agent Abilities for LLMs](https://mlsanity.com/paper/2310.12823/) (2023)
- [Step-DPO: Step-wise Preference Optimization for Long-chain Reasoning of LLMs](https://mlsanity.com/paper/2406.18629/) (2024)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Smaug: Fixing Failure Modes of Preference Optimisation with DPO-Positive](https://mlsanity.com/paper/2402.13228/) (2024)
- [From Persona to Personalization: A Survey on Role-Playing Language Agents](https://mlsanity.com/paper/2404.18231/) (2024)
- [Agent Q: Advanced Reasoning and Learning for Autonomous AI Agents](https://mlsanity.com/paper/2408.07199/) (2024)
- [Trial and Error: Exploration-Based Trajectory Optimization for LLM Agents](https://mlsanity.com/paper/2403.02502/) (2024)
- [Decoupling Strategy and Generation in Negotiation Dialogues](https://mlsanity.com/paper/1808.09637/) (2018)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [AgentGym: Evolving Large Language Model-based Agents across Diverse Environments](https://mlsanity.com/paper/2406.04151/) (2024)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimization](https://mlsanity.com/paper/2402.17574/) (2024)
- [SOTOPIA-π: Interactive Learning of Socially Intelligent Language Agents](https://mlsanity.com/paper/2403.08715/) (2024)
- [Watch Every Step! LLM Agent Learning via Iterative Step-Level Process Refinement](https://mlsanity.com/paper/2406.11176/) (2024)
- [Self-playing Adversarial Language Game Enhances LLM Reasoning](https://mlsanity.com/paper/2404.10642/) (2024)
- [LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplay](https://mlsanity.com/paper/2310.14985/) (2023)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction](https://mlsanity.com/paper/2407.13943/) (2024)
- [Learning Language Games through Interaction](https://mlsanity.com/paper/1606.02447/) (2016)
- [Finding Friend and Foe in Multi-Agent Games](https://mlsanity.com/paper/1906.02330/) (2019)
- [AgentSense: Benchmarking Social Intelligence of Language Agents through Interactive Scenarios](https://mlsanity.com/paper/2410.19346/) (2024)
- [Deciphering Digital Detectives: Understanding LLM Behaviors and Capabilities in Multi-Agent Mystery Games](https://mlsanity.com/paper/2312.00746/) (2023)

## Built on by (most cited first, 10 of 10)

- [Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems](https://mlsanity.com/paper/2504.01990/) (2025)
- [SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users](https://mlsanity.com/paper/2504.10157/) (2025)
- [ARIA: Training Language Agents with Intention-Driven Reward Aggregation](https://mlsanity.com/paper/2506.00539/) (2025)
- [Beyond Nash Equilibrium: Bounded Rationality of LLMs and humans in Strategic Decision-making](https://mlsanity.com/paper/2506.09390/) (2025)
- [Tree-of-Reasoning: Towards Complex Medical Diagnosis via Multi-Agent Reasoning with Evidence Tree](https://mlsanity.com/paper/2508.03038/) (2025)
- [One Model, All Roles: Multi-Turn, Multi-Agent Self-Play Reinforcement Learning for Conversational Social Intelligence](https://mlsanity.com/paper/2602.03109/) (2026)
- [Beyond Individual Intelligence: Surveying Collaboration, Failure Attribution, and Self-Evolution in LLM-based Multi-Agent Systems](https://mlsanity.com/paper/2605.14892/) (2026)
- [Enhancing Language Agent Strategic Reasoning through Self-Play in Adversarial Games](https://mlsanity.com/paper/2510.16761/) (2025)
- [MARO: Learning Stronger Reasoning from Social Interaction](https://mlsanity.com/paper/2601.12323/) (2026)
- [MARBO: Relational Belief Grounding for LLM Agents in Social Deduction Games](https://mlsanity.com/paper/2609.06563/) (2026)

## Abstract (arXiv)

Achieving Artificial General Intelligence (AGI) requires AI agents that can not only make stratigic decisions but also engage in flexible and meaningful communication. Inspired by Wittgenstein's language game theory in Philosophical Investigations, we propose that language agents can learn through in-context interaction rather than traditional multi-stage frameworks that separate decision-making from language expression. Using Werewolf, a social deduction game that tests language understanding, strategic interaction, and adaptability, we develop the Multi-agent Kahneman & Tversky's Optimization (MaKTO). MaKTO engages diverse models in extensive gameplay to generate unpaired desirable and unacceptable responses, then employs KTO to refine the model's decision-making process. In 9-player Werewolf games, MaKTO achieves a 61% average win rate across various models, outperforming GPT-4o and two-stage RL agents by relative improvements of 23.0% and 10.9%, respectively. Notably, MaKTO also demonstrates human-like performance, winning 60% against expert players and showing only 49% detectability in Turing-style blind tests.
