# Dreamweaver: Learning Compositional World Models from Pixels

arXiv: https://arxiv.org/abs/2501.14174 · HTML: https://mlsanity.com/paper/2501.14174/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 56 of its 75 references that are in the map.
- First posted on arXiv 24 Jan 2025.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 56)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [MONet: Unsupervised Scene Decomposition and Representation](https://mlsanity.com/paper/1901.11390/) (2019)
- [Multi-Object Representation Learning with Iterative Variational Inference](https://mlsanity.com/paper/1903.00450/) (2019)
- [Inductive Biases for Deep Learning of Higher-Level Cognition](https://mlsanity.com/paper/2011.15091/) (2020)
- [Conditional Object-Centric Learning from Video](https://mlsanity.com/paper/2111.12594/) (2021)
- [On the Binding Problem in Artificial Neural Networks](https://mlsanity.com/paper/2012.05208/) (2020)
- [GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations](https://mlsanity.com/paper/1907.13052/) (2019)
- [Bridging the Gap to Real-World Object-Centric Learning](https://mlsanity.com/paper/2209.14860/) (2022)
- [Recurrent Independent Mechanisms](https://mlsanity.com/paper/1909.10893/) (2019)
- [Attend, Infer, Repeat: Fast Scene Understanding with Generative Models](https://mlsanity.com/paper/1603.08575/) (2016)
- [RoboDreamer: Learning Compositional World Models for Robot Imagination](https://mlsanity.com/paper/2404.12377/) (2024)
- [SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition](https://mlsanity.com/paper/2001.02407/) (2020)
- [SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videos](https://mlsanity.com/paper/2206.07764/) (2022)
- [Video Language Planning](https://mlsanity.com/paper/2310.10625/) (2023)
- [Illiterate DALL-E Learns to Compose](https://mlsanity.com/paper/2110.11405/) (2021)
- [SlotFormer: Unsupervised Visual Dynamics Simulation with Object-Centric Models](https://mlsanity.com/paper/2210.05861/) (2022)
- [Simple Unsupervised Object-Centric Learning for Complex and Naturalistic Videos](https://mlsanity.com/paper/2205.14065/) (2022)
- [Sequential Attend, Infer, Repeat: Generative Modelling of Moving Objects](https://mlsanity.com/paper/1806.01794/) (2018)
- [Neural Expectation Maximization](https://mlsanity.com/paper/1708.03498/) (2017)
- [Entity Abstraction in Visual Model-Based Reinforcement Learning](https://mlsanity.com/paper/1910.12827/) (2019)
- [ViTGAN: Training GANs with Vision Transformers](https://mlsanity.com/paper/2107.04589/) (2021)

## Built on by (most cited first, 4 of 4)

- [VideoWorld 2: Learning Transferable Knowledge from Real-world Videos](https://mlsanity.com/paper/2602.10102/) (2026)
- [Learning Interactive World Model for Object-Centric Reinforcement Learning](https://mlsanity.com/paper/2511.02225/) (2025)
- [Discrete JEPA: Learning Discrete Token Representations without Reconstruction](https://mlsanity.com/paper/2506.14373/) (2025)
- [GenMatter: Perceiving Physical Objects with Generative Matter Models](https://mlsanity.com/paper/2604.22160/) (2026)

## Abstract (arXiv)

Humans have an innate ability to decompose their perceptions of the world into objects and their attributes, such as colors, shapes, and movement patterns. This cognitive process enables us to imagine novel futures by recombining familiar concepts. However, replicating this ability in artificial intelligence systems has proven challenging, particularly when it comes to modeling videos into compositional concepts and generating unseen, recomposed futures without relying on auxiliary data, such as text, masks, or bounding boxes. In this paper, we propose Dreamweaver, a neural architecture designed to discover hierarchical and compositional representations from raw videos and generate compositional future simulations. Our approach leverages a novel Recurrent Block-Slot Unit (RBSU) to decompose videos into their constituent objects and attributes. In addition, Dreamweaver uses a multi-future-frame prediction objective to capture disentangled representations for dynamic concepts more effectively as well as static concepts. In experiments, we demonstrate our model outperforms current state-of-the-art baselines for world modeling when evaluated under the DCI framework across multiple datasets. Furthermore, we show how the modularized concept representations of our model enable compositional imagination, allowing the generation of novel videos by recombining attributes from previously seen objects. cun-bjy.github.io/dreamweaver-website
