# Explainable XR: Understanding User Behaviors of XR Environments using LLM-assisted Analytics Framework

arXiv: https://arxiv.org/abs/2501.13778 · HTML: https://mlsanity.com/paper/2501.13778/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 92 references that are in the map.
- First posted on arXiv 23 Jan 2025.

## Builds on (most cited first, 30 of 31)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Language Models (Mostly) Know What They Know](https://mlsanity.com/paper/2207.05221/) (2022)
- [Evaluating Object Hallucination in Large Vision-Language Models](https://mlsanity.com/paper/2305.10355/) (2023)
- [Teaching Models to Express Their Uncertainty in Words](https://mlsanity.com/paper/2205.14334/) (2022)
- [Hallucination is Inevitable: An Innate Limitation of Large Language Models](https://mlsanity.com/paper/2401.11817/) (2024)
- [Using an LLM to Help With Code Understanding](https://mlsanity.com/paper/2307.08177/) (2023)
- [Evaluating Large Language Models: A Comprehensive Survey](https://mlsanity.com/paper/2310.19736/) (2023)
- [LLM Lies: Hallucinations are not Bugs, but Features as Adversarial Examples](https://mlsanity.com/paper/2310.01469/) (2023)
- [LIDA: A Tool for Automatic Generation of Grammar-Agnostic Visualizations and Infographics using Large Language Models](https://mlsanity.com/paper/2303.02927/) (2023)
- [Towards Mitigating Hallucination in Large Language Models via Self-Reflection](https://mlsanity.com/paper/2310.06271/) (2023)
- [Towards Natural Language Interfaces for Data Visualization: A Survey](https://mlsanity.com/paper/2109.03506/) (2021)
- [Do LLMs Know about Hallucination? An Empirical Investigation of LLM's Hidden States](https://mlsanity.com/paper/2402.09733/) (2024)
- [LLMR: Real-time Prompting of Interactive Worlds using Large Language Models](https://mlsanity.com/paper/2309.12276/) (2023)
- [Towards LLM-Powered Verilog RTL Assistant: Self-Verification and Self-Correction](https://mlsanity.com/paper/2406.00115/) (2024)
- [LLMs are Good Action Recognizers](https://mlsanity.com/paper/2404.00532/) (2024)
- [Trapping LLM Hallucinations Using Tagged Context Prompts](https://mlsanity.com/paper/2306.06085/) (2023)
- [AI4VIS: Survey on Artificial Intelligence Approaches for Data Visualization](https://mlsanity.com/paper/2102.01330/) (2021)
- [Text-to-Viz: Automatic Generation of Infographics from Proportion-Related Natural Language Statements](https://mlsanity.com/paper/1907.09091/) (2019)
- [LEVA: Using Large Language Models to Enhance Visual Analytics](https://mlsanity.com/paper/2403.05816/) (2024)
- [Unique Identification of 50,000+ Virtual Reality Users from Head & Hand Motion Data](https://mlsanity.com/paper/2302.08927/) (2023)
- [From Data to Story: Towards Automatic Animated Data Video Creation with LLM-based Multi-Agent Systems](https://mlsanity.com/paper/2408.03876/) (2024)
- [Augmented Object Intelligence with XR-Objects](https://mlsanity.com/paper/2404.13274/) (2024)
- [VisCode: Embedding Information in Visualization Images using Encoder-Decoder Network](https://mlsanity.com/paper/2009.03817/) (2020)
- [ARGUS: Visualization of AI-Assisted Task Guidance in AR](https://mlsanity.com/paper/2308.06246/) (2023)
- [SIGMA: An Open-Source Interactive System for Mixed-Reality Task Assistance Research](https://mlsanity.com/paper/2405.13035/) (2024)
- [Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies](https://mlsanity.com/paper/2304.06872/) (2023)
- [Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment](https://mlsanity.com/paper/2009.00050/) (2020)
- [5W1H Extraction With Large Language Models](https://mlsanity.com/paper/2405.16150/) (2024)
- [AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies](https://mlsanity.com/paper/2302.10531/) (2023)
- [HuBar: A Visual Analytics Tool to Explore Human Behaviour based on fNIRS in AR guidance systems](https://mlsanity.com/paper/2407.12260/) (2024)

## Built on by (most cited first, 6 of 6)

- [SpeechLess: Micro-utterance with Personalized Spatial Memory-aware Assistant in Everyday Augmented Reality](https://mlsanity.com/paper/2602.00793/) (2026)
- [When Generative AI Meets Extended Reality: Enabling Scalable and Natural Interactions](https://mlsanity.com/paper/2601.15308/) (2026)
- [Memento: Towards Proactive Visualization of Everyday Memories with Personal Wearable AR Assistant](https://mlsanity.com/paper/2601.17622/) (2026)
- [From Speech-to-Spatial: Grounding Utterances on A Live Shared View with Augmented Reality](https://mlsanity.com/paper/2602.03059/) (2026)
- [ORBIT: Guided Agentic Orchestration for Autonomous C-to-Rust Transpilation](https://mlsanity.com/paper/2604.12048/) (2026)
- [Dynamic Multimodal Expression Generation for LLM-Driven Pedagogical Agents: From User Experience Perspective](https://mlsanity.com/paper/2603.09536/) (2026)

## Abstract (arXiv)

We present Explainable XR, an end-to-end framework for analyzing user behavior in diverse eXtended Reality (XR) environments by leveraging Large Language Models (LLMs) for data interpretation assistance. Existing XR user analytics frameworks face challenges in handling cross-virtuality - AR, VR, MR - transitions, multi-user collaborative application scenarios, and the complexity of multimodal data. Explainable XR addresses these challenges by providing a virtuality-agnostic solution for the collection, analysis, and visualization of immersive sessions. We propose three main components in our framework: (1) A novel user data recording schema, called User Action Descriptor (UAD), that can capture the users' multimodal actions, along with their intents and the contexts; (2) a platform-agnostic XR session recorder, and (3) a visual analytics interface that offers LLM-assisted insights tailored to the analysts' perspectives, facilitating the exploration and analysis of the recorded XR session data. We demonstrate the versatility of Explainable XR by demonstrating five use-case scenarios, in both individual and collaborative XR applications across virtualities. Our technical evaluation and user studies show that Explainable XR provides a highly usable analytics solution for understanding user actions and delivering multifaceted, actionable insights into user behaviors in immersive environments.
