# Orchid: Image Latent Diffusion for Joint Appearance and Geometry Generation

arXiv: https://arxiv.org/abs/2501.13087 · HTML: https://mlsanity.com/paper/2501.13087/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 56 of its 67 references that are in the map.
- First posted on arXiv 22 Jan 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 56)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [MegaDepth: Learning Single-View Depth Prediction from Internet Photos](https://mlsanity.com/paper/1804.00607/) (2018)
- [Deep Ordinal Regression Network for Monocular Depth Estimation](https://mlsanity.com/paper/1806.02446/) (2018)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [AdaBins: Depth Estimation using Adaptive Bins](https://mlsanity.com/paper/2011.14141/) (2020)
- [Predicting Depth, Surface Normals and Semantic Labels with a Common Multi-Scale Convolutional Architecture](https://mlsanity.com/paper/1411.4734/) (2014)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [Virtual Worlds as Proxy for Multi-Object Tracking Analysis](https://mlsanity.com/paper/1605.06457/) (2016)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [Common Diffusion Noise Schedules and Sample Steps are Flawed](https://mlsanity.com/paper/2305.08891/) (2023)
- [GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image](https://mlsanity.com/paper/2403.12013/) (2024)

## Built on by (most cited first, 17 of 17)

- [Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction](https://mlsanity.com/paper/2504.07961/) (2025)
- [Repurposing Geometric Foundation Models for Multi-view Diffusion](https://mlsanity.com/paper/2603.22275/) (2026)
- [DreamCube: 3D Panorama Generation via Multi-plane Synchronization](https://mlsanity.com/paper/2506.17206/) (2025)
- [MMGen: Unified Multi-modal Image Generation and Understanding in One Go](https://mlsanity.com/paper/2503.20644/) (2025)
- [UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generation](https://mlsanity.com/paper/2512.07831/) (2025)
- [Future Optical Flow Prediction Improves Robot Control & Video Generation](https://mlsanity.com/paper/2601.10781/) (2026)
- [CtrlVDiff: Controllable Video Generation via Unified Multimodal Video Diffusion](https://mlsanity.com/paper/2511.21129/) (2025)
- [Modality Forcing for Scalable Spatial Generation](https://mlsanity.com/paper/2606.13676/) (2026)
- [JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation](https://mlsanity.com/paper/2607.01768/) (2026)
- [MatLat: Material Latent Space for PBR Texture Generation](https://mlsanity.com/paper/2512.17302/) (2025)
- [Video Generative Models as Geometry Learner](https://mlsanity.com/paper/2608.28549/) (2026)
- [Marigold V2: Revisiting Diffusion Transformers for Monocular Depth Estimation](https://mlsanity.com/paper/2609.08084/) (2026)
- [Need for Speed: Zero-Shot Depth Completion with Single-Step Diffusion](https://mlsanity.com/paper/2603.10584/) (2026)
- [MMDiff: Extending Diffusion Transformers for Multi-Modal Generation](https://mlsanity.com/paper/2606.16673/) (2026)
- [MUSE: Unlocking Timestep as Native Task Steering for One-Step Dense Prediction](https://mlsanity.com/paper/2606.30370/) (2026)
- [TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimation](https://mlsanity.com/paper/2609.06665/) (2026)
- [GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation](https://mlsanity.com/paper/2609.24981/) (2026)

## Abstract (arXiv)

We introduce Orchid, a unified latent diffusion model that learns a joint appearance-geometry prior to generate color, depth, and surface normal images in a single diffusion process. This unified approach is more efficient and coherent than current pipelines that use separate models for appearance and geometry. Orchid is versatile - it directly generates color, depth, and normal images from text, supports joint monocular depth and normal estimation with color-conditioned finetuning, and seamlessly inpaints large 3D regions by sampling from the joint distribution. It leverages a novel Variational Autoencoder (VAE) that jointly encodes RGB, relative depth, and surface normals into a shared latent space, combined with a latent diffusion model that denoises these latents. Our extensive experiments demonstrate that Orchid delivers competitive performance against SOTA task-specific methods for geometry prediction, even surpassing them in normal-prediction accuracy and depth-normal consistency. It also inpaints color-depth-normal images jointly, with more qualitative realism than existing multi-step methods.
