# Offline Diffusion Policy for Multi-User Delay-Constrained Scheduling

arXiv: https://arxiv.org/abs/2501.12942 · HTML: https://mlsanity.com/paper/2501.12942/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 33 of its 67 references that are in the map.
- First posted on arXiv 22 Jan 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Offline RL and imitation learning from data / [Offline multi-agent RL](https://mlsanity.com/offlinerl/offline-multi-agent-rl/)
- Deep reinforcement learning methods / [RL for energy, networks and operations](https://mlsanity.com/deeprl/rl-for-energy-networks-and-operations/)

## Builds on (most cited first, 30 of 33)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps](https://mlsanity.com/paper/2206.00927/) (2022)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Variational Diffusion Models](https://mlsanity.com/paper/2107.00630/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Offline Reinforcement Learning with Fisher Divergence Critic Regularization](https://mlsanity.com/paper/2103.08050/) (2021)
- [Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling](https://mlsanity.com/paper/2209.14548/) (2022)
- [Score Approximation, Estimation and Distribution Recovery of Diffusion Models on Low-Dimensional Data](https://mlsanity.com/paper/2302.07194/) (2023)
- [Searching for Activation Functions](https://mlsanity.com/paper/1710.05941/) (2017)
- [Learning Combinatorial Optimization on Graphs: A Survey with Applications to Networking](https://mlsanity.com/paper/2005.11081/) (2020)
- [Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectification](https://mlsanity.com/paper/2111.11188/) (2021)
- [A Survey on Robotics with Foundation Models: toward Embodied AI](https://mlsanity.com/paper/2402.02385/) (2024)
- [Class-Balancing Diffusion Models](https://mlsanity.com/paper/2305.00562/) (2023)
- [Offline Reinforcement Learning as Anti-Exploration](https://mlsanity.com/paper/2106.06431/) (2021)
- [Towards an Information Theoretic Framework of Context-Based Offline Meta-Reinforcement Learning](https://mlsanity.com/paper/2402.02429/) (2024)
- [Offline Reinforcement Learning for Wireless Network Optimization with Mixture Datasets](https://mlsanity.com/paper/2311.11423/) (2023)
- [Throughput Optimal Decentralized Scheduling of Multi-Hop Networks with End-to-End Deadline Constraints: Unreliable Links](https://mlsanity.com/paper/1606.01608/) (2016)

## Built on by (most cited first, 1 of 1)

- [Diffusion Models for Future Networks and Communications: A Comprehensive Survey](https://mlsanity.com/paper/2508.01586/) (2025)

## Abstract (arXiv)

Effective multi-user delay-constrained scheduling is crucial in various real-world applications, including embodied AI, instant messaging, live streaming, and data center management, where efficient resource allocation is required among users with diverse delay sensitivities. In these scenarios, schedulers must make real-time decisions to satisfy both delay and resource constraints without prior knowledge of system dynamics, which are often time-varying and challenging to estimate. Current learning-based methods typically require online interactions with actual systems during the training stage. Therefore, these approaches are often difficult or impractical, as they can significantly degrade system performance and incur substantial service costs. To address these challenges, we propose a novel offline reinforcement learning-based algorithm, named underlineScheduling By underlineOffline Learning with underlineCritic Guidance and underlineDiffusion Model (SOCD), to learn efficient scheduling policies purely from pre-collected offline data. SOCD innovatively employs a diffusion policy, complemented by a sampling-free critic network for policy guidance. By integrating the Lagrangian multiplier optimization into the offline reinforcement learning, SOCD efficiently trains high-quality constraint-aware policies exclusively from available datasets, eliminating the need for online interactions with the system. Experimental results demonstrate that SOCD is resilient to various system dynamics, including partially observable and large-scale environments, and delivers superior performance compared to existing methods.
