# DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transform

arXiv: https://arxiv.org/abs/2501.12637 · HTML: https://mlsanity.com/paper/2501.12637/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 44 references that are in the map.
- First posted on arXiv 22 Jan 2025.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering](https://mlsanity.com/paper/2112.15399/) (2021)
- [NeuRAD: Neural Rendering for Autonomous Driving](https://mlsanity.com/paper/2311.15260/) (2023)
- [DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models](https://mlsanity.com/paper/2302.12231/) (2023)
- [VR-NeRF: High-Fidelity Virtualized Walkable Spaces](https://mlsanity.com/paper/2311.02542/) (2023)
- [MedNeRF: Medical Neural Radiance Fields for Reconstructing 3D-aware CT-Projections from a Single X-ray](https://mlsanity.com/paper/2202.01020/) (2022)
- [NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis](https://mlsanity.com/paper/2301.08556/) (2023)
- [GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistency](https://mlsanity.com/paper/2301.10941/) (2023)
- [FeatureNeRF: Learning Generalizable NeRFs by Distilling Foundation Models](https://mlsanity.com/paper/2303.12786/) (2023)
- [FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2306.17723/) (2023)
- [CuNeRF: Cube-Based Neural Radiance Field for Zero-Shot Medical Image Arbitrary-Scale Super Resolution](https://mlsanity.com/paper/2303.16242/) (2023)
- [Are NeRFs ready for autonomous driving? Towards closing the real-to-simulation gap](https://mlsanity.com/paper/2403.16092/) (2024)

## Built on by (most cited first, 6 of 6)

- [DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes](https://mlsanity.com/paper/2503.11979/) (2025)
- [From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splatting](https://mlsanity.com/paper/2506.23042/) (2025)
- [DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting](https://mlsanity.com/paper/2507.15690/) (2025)
- [Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulation](https://mlsanity.com/paper/2602.14199/) (2026)
- [LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstruction](https://mlsanity.com/paper/2601.17185/) (2026)
- [Speech2Grasp: Data-Efficient Transfer of Text-Conditioned Grasp Detection to Speech in Humanoid Robots](https://mlsanity.com/paper/2607.26567/) (2026)

## Abstract (arXiv)

Neural Radiance Fields (NeRF) has achieved superior performance in novel view synthesis and 3D scene representation, but its practical applications are hindered by slow convergence and reliance on dense training views. To this end, we present DWTNeRF, a unified framework based on Instant-NGP's fast-training hash encoding. It is coupled with regularization terms designed for few-shot NeRF, which operates on sparse training views. Our DWTNeRF additionally includes a novel Discrete Wavelet loss that allows explicit prioritization of low frequencies directly in the training objective, reducing few-shot NeRF's overfitting on high frequencies in earlier training stages. We also introduce a model-based approach, based on multi-head attention, that is compatible with INGP, which are sensitive to architectural changes. On the 3-shot LLFF benchmark, DWTNeRF outperforms Vanilla INGP by 15.07% in PSNR, 24.45% in SSIM and 36.30% in LPIPS. Our approach encourages a re-thinking of current few-shot approaches for fast-converging implicit representations like INGP or 3DGS.
