# Audio Texture Manipulation by Exemplar-Based Analogy

arXiv: https://arxiv.org/abs/2501.12385 · HTML: https://mlsanity.com/paper/2501.12385/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 41 references that are in the map.
- First posted on arXiv 21 Jan 2025.

## Builds on (most cited first, 22 of 22)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [Automatic Chain of Thought Prompting in Large Language Models](https://mlsanity.com/paper/2210.03493/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [FSD50K: An Open Dataset of Human-Labeled Sound Events](https://mlsanity.com/paper/2010.00475/) (2020)
- [Visual Prompting via Image Inpainting](https://mlsanity.com/paper/2209.00647/) (2022)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [Sequential Modeling Enables Scalable Learning for Large Vision Models](https://mlsanity.com/paper/2312.00785/) (2023)
- [Large Language Models as Analogical Reasoners](https://mlsanity.com/paper/2310.01714/) (2023)
- [AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models](https://mlsanity.com/paper/2304.00830/) (2023)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [MP-SENet: A Speech Enhancement Model with Parallel Denoising of Magnitude and Phase Spectra](https://mlsanity.com/paper/2305.13686/) (2023)
- [Self-Supervised Audio-Visual Soundscape Stylization](https://mlsanity.com/paper/2409.14340/) (2024)
- [Managing Bias in Human-Annotated Data: Moving Beyond Bias Removal](https://mlsanity.com/paper/2110.13504/) (2021)

## Built on by (most cited first, 2 of 2)

- [AudioMorphix: Training-free audio editing with diffusion probabilistic models](https://mlsanity.com/paper/2505.16076/) (2025)
- [Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal](https://mlsanity.com/paper/2512.12875/) (2025)

## Abstract (arXiv)

Audio texture manipulation involves modifying the perceptual characteristics of a sound to achieve specific transformations, such as adding, removing, or replacing auditory elements. In this paper, we propose an exemplar-based analogy model for audio texture manipulation. Instead of conditioning on text-based instructions, our method uses paired speech examples, where one clip represents the original sound and another illustrates the desired transformation. The model learns to apply the same transformation to new input, allowing for the manipulation of sound textures. We construct a quadruplet dataset representing various editing tasks, and train a latent diffusion model in a self-supervised manner. We show through quantitative evaluations and perceptual studies that our model outperforms text-conditioned baselines and generalizes to real-world, out-of-distribution, and non-speech scenarios. Project page: https://berkeley-speech-group.github.io/audio-texture-analogy/
